Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-20-2019, 02:59 AM   #11
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by GWJ View Post
Is this some kind of update for High Tech? For example smartphones and rest of the stuff which was absent when High-Tech was released?
Its not an update but a supplement thats more focused than High-Tech.
I wrote a review here https://refplace.blogspot.com/2019/1...icity-and.html
And you can as always check out the preview PDF which includes a tab;e of contents for more details.
Smart phones are in there and a whole lot of other stuff.
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-20-2019, 03:38 AM   #12
whswhs
 
Join Date: Jun 2005
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by GWJ View Post
Is this some kind of update for High Tech? For example smartphones and rest of the stuff which was absent when High-Tech was released?
There's update material in it. But it also has a lot of historical material for technologies that are no longer used or that were never fully developed, and a lot of devices that there wasn't room for in High-Tech.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 10-20-2019, 01:04 PM   #13
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Re: GURPS High-Tech: Electricity and Electronics

Ok, thx, so it looks like worth of my money :)
GWJ is offline   Reply With Quote
Old 10-20-2019, 04:23 PM   #14
GMJer
 
Join Date: Jul 2016
Location: a flyover state
Default Re: GURPS High-Tech: Electricity and Electronics

Cool supplement!

Trying to understand the entry for Stun Baton on page 51. The TL 6 cattle prod has a linked affliction with HT-3. The table entry for the TL 7 Stun Baton shows a linked affliction at HT-1 with the armor divisor. The notes entry below the table for Stun Baton says there is a HT-3 roll. Is this a typo or are the entries in the table and in the notes referring to different HT rolls? If a typo, which HT modifier is correct? If different HT rolls, what HT roll am I forgetting about? Thanks!
GMJer is offline   Reply With Quote
Old 10-24-2019, 11:33 AM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS High-Tech: Electricity and Electronics

I'm having difficulties quite early on, p11:
"A tiny mirror that deflects a beam of light replaces the pointer, for greatly increased sensitivity (treat as cutting edge; see p. 8)."

Both the second clause and the parenthetical are confusing. The description doesn't tell us anything about the increased sensitivity's effects unless reading telegraph signals is all that does. And while 'treat as cutting edge' is clear enough on its own the context suggests it should address the sensitivity, which it doesn't...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-24-2019, 01:19 PM   #16
whswhs
 
Join Date: Jun 2005
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by Ulzgoroth View Post
Both the second clause and the parenthetical are confusing. The description doesn't tell us anything about the increased sensitivity's effects unless reading telegraph signals is all that does. And while 'treat as cutting edge' is clear enough on its own the context suggests it should address the sensitivity, which it doesn't...
It was designed specifically to detect very faint currents coming in over telegraph lines. However, you could use it for other faint currents. See p. 10: "For weak sources, roll at -4. Instruments become more sensitive with advancing technology, eliminating penalties for weak sources and making even weaker ones detectable."
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 10-24-2019, 01:43 PM   #17
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by GMJer View Post
Cool supplement!

Trying to understand the entry for Stun Baton on page 51. The TL 6 cattle prod has a linked affliction with HT-3. The table entry for the TL 7 Stun Baton shows a linked affliction at HT-1 with the armor divisor. The notes entry below the table for Stun Baton says there is a HT-3 roll. Is this a typo or are the entries in the table and in the notes referring to different HT rolls? If a typo, which HT modifier is correct? If different HT rolls, what HT roll am I forgetting about? Thanks!
I was hoping the author would see it but as he just replied to a later post he may have missed it (though might be going over his notes for a later reply) I'll try a stab at it.
I think the HT-1 is if have armor since it has a 0.5 AD and the HT-3 for no armor.
On the other hand DR from armor would already affect a Resistance roll so maybe just go wit the HT-3 roll which seems about right. Actual stun batons are very powerful, more so than the typical stun gun a civilian can purchase in most US states.
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-24-2019, 06:35 PM   #18
whswhs
 
Join Date: Jun 2005
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by Refplace View Post
I was hoping the author would see it but as he just replied to a later post he may have missed it (though might be going over his notes for a later reply) I'll try a stab at it.
The issue is mainly that I haven't time to dig out High-Tech itself and check the stats there. I suspect that we have an editing error in which the line entry was changed but the footnote wasn't, as they really ought to match.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 10-24-2019, 06:43 PM   #19
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by whswhs View Post
The issue is mainly that I haven't time to dig out High-Tech itself and check the stats there. I suspect that we have an editing error in which the line entry was changed but the footnote wasn't, as they really ought to match.

Maybe this will help.

6 Cattle Prod 1d-3 burn 1 0 2 3 49
linked HT-3 aff [4]
7 Stun Baton sw-1 cr C, 1 0 1.5 6 49
or thr-1 cr C, 1 0 6
linked HT-1(0.5) aff [1]

Note [1] On a failed HT-3 roll, ....

No references to these details in the text description.
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-24-2019, 06:53 PM   #20
whswhs
 
Join Date: Jun 2005
Default Re: GURPS High-Tech: Electricity and Electronics

Are those from HT: E&E, or from the primary HT book?
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Reply

Tags
electricity, high-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.