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Old 05-27-2019, 01:27 PM   #11
evileeyore's Avatar
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DF] how to model time-limited, overchargeable necromancy?

Originally Posted by weevis View Post
So I could spec out three scenarios as alternative abilities, the "safe raise," the "somewhat risky" raise, and the "oh-no-you-didn't" raise.
That's probably the simplest.

As for the inevitable betrayal, every new day could bring an Attracts Trouble roll.

Hmmm, the way I might do it: Every time the roll is failed the undead do something untoward, maybe not outright turn on the Necromancer, but they do something rebellious and the Occurrence Score increments up. When it reaches 'auto fail' level, a 17, or a 17 or 18 is rolled, the undead turn on their master.
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