Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-12-2021, 08:55 AM   #1
mogoh
 
Join Date: Apr 2021
Default GURPS Lite: Missing Rules/Shortcomings?

Hello Everyone


I am planning a campaign with rules mainly from GURPS Lite (for now).
Now I found some things, that are missing and I would like to have clarify, if that is indeed the case.
I am not talking about skills/advantages/equipment, but rules that look incomplete if I don't consider the basic rules.

Here are the things, that I am missing
  • Lite 16. Missile Weapon (DX/Varies); Flamethrower are listed without rules how to handle them.
  • Lite 19. RoF (Rate of Fire): Paragraph ends abrupt.
  • How to apply rapid fire (without rules for recoil)?
  • Lite 22. Pump Shotgun, RoF 2×9: Where is 2×9 explained?
  • How to handel Shotguns?

Are the rules missing in GURPS Lite?

I know that there are rules for this kind of stuff in the basic book
  • Basic 270. RoF (Rate of Fire)
  • Basic 271. Rcl (Recoil)
  • Basic 372. Rapid Fire
  • Basic 409. Shotguns and Multiple Projectiles
  • Basic 106. Jet

There is also nothing mentioned in the GURPS Lite errata: http://www.sjgames.com/errata/gurps/4e/lite.html

Last edited by mogoh; 04-12-2021 at 01:50 PM.
mogoh is offline   Reply With Quote
Old 04-12-2021, 12:15 PM   #2
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: GURPS Lite: Missing Rules/Shortcomings?

I mention some similar things in Books we want: An updated GURPS LITE, including the mentions of weapons without accompanying stats. (A commenter notes LITE's mention of ROF without rules to use it.)

Other than a few little things like that, I don't see "missing stuff" in LITE so much as I see "stuff it'd be nice to see updated or added". Overall, it's a fine intro to the game! (But - see the same link - it is interesting to note how much more stuff LITE for 3e packed into its pages!)
__________________
T Bone
GURPS stuff and more at the Games Diner:
http://www.gamesdiner.com
| Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates
(Latest goods on the site: Books we want: Character journal for DFRPG (plus TFT Deluxe Character Journal: A review). As that long title says: musings on character journals.)
tbone is offline   Reply With Quote
Old 04-12-2021, 12:57 PM   #3
mogoh
 
Join Date: Apr 2021
Default Re: GURPS Lite: Missing Rules/Shortcomings?

Thank you for you reply.
So some things are really missing.
I guess it is not that bad, though mentioning in the errata would be nice.
mogoh is offline   Reply With Quote
Old 04-12-2021, 01:48 PM   #4
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: GURPS Lite: Missing Rules/Shortcomings?

- Deceptive attack

IMHO it's essential to avoid attack/block, attack/parry, .. loops in some melee situations with high defense values. Moreover very important for real high attack values and also taking calculated risks generally makes thing more interesting... ;)

Last edited by OldSam; 04-12-2021 at 01:57 PM.
OldSam is offline   Reply With Quote
Old 04-12-2021, 01:57 PM   #5
mogoh
 
Join Date: Apr 2021
Default Re: GURPS Lite: Missing Rules/Shortcomings?

Quote:
Originally Posted by OldSam View Post
- Deceptive attack

IMHO it's essential to avoid attack/block, attack/parry, .. loops in some melee situations with high defense values.
I am asking more about incomplete rules, but I don't know how "unplayable" the game without deceptive attack is.
I will keep this in my mind and will add this to my campaign if necessary.
Thanks for your suggestion.
mogoh is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:56 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.