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Old 05-07-2021, 08:16 PM   #1691
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

And an edit to Wasp.

Big changes to Wasp:
- Recalculated Affliction and Burning Attack while adding Variable and Surge to both.
- Added Enhanced Move (Air) to boost her flight speed.
- Redid her Disad list entirely
- Added more business-oriented skills. Just because her father doesn't want her in the family business doesn't mean she didn't pick stuff up by osmosis growing up.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
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Old 05-11-2021, 09:23 AM   #1692
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

WHIRLWIND

Real Name: David Cannon.
Occupation: Professional criminal, con artist, former chauffeur.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: Charles Matthews.
Place of Birth: Kansas City, Missouri.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Chicago, Illinois, greater metro area.
History: David Cannon was a small-time criminal who didn't realize he was a mutant until reaching adulthood. When he discovered his powers while running a con posing as an ice figure skater, it didn't take him long to put them to use. He started by contacting the Tinkerer to build him some weapons he could use while using his powers, then developed the identity of the Whirlwind (see Tinkerer).

As part of one con, he decided to replace Janet van Dyne's chauffeur in order to learn how to access the van Dyne fortune. He did this by kidnapping the regular chauffeur and holding him hostage in a warehouse, then applying for the job under the assumed name of Charles Matthews. As Matthews, he soon learned that van Dyne was the Wasp, and eventually from listening to her he pieced together that her scientist boyfriend Hank Pym was Ant-Man, both members of the Avengers (see Ant-Man; Avengers; Wasp).

Eventually, however, he got greedy and made a move to rob the bank housing the van Dyne fortune. This put him in direct conflict with the Diminutive Duo and their ally Giant-Man, who defeated him (see Giant-Man).

While awaiting trial, the Whirlwind was busted out by the Crimson Cowl, who wanted to recruit him for her Lethal Legion (see Crimson Cowl; Lethal Legion). While desiring revenge on Ant-Man and Wasp for his earlier defeat, Whirlwind did not agree with the Cowl's idea of killing them, preferring instead to humiliate them, and declined to join, flying away instead.

The Whirlwind has twice more fought Ant-Man and Wasp, being defeated each time, although on the first occasion he managed to escape. He is currently in prison awaiting trial.
Height: 6' 1".
Weight: 220 lbs.
Eyes: Brown.
Hair: Black.
Uniform: Metallic gray mail armor bodysuit, metallic green armored cuirass, metallic green armored trunks, green boots, metallic green full-face helmet, metallic green wristbands.
Strength Level: Whirlwind possesses the normal human strength of a man of his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Whirlwind possesses the superhuman mutant power to move at superhuman speeds, primarily spinning himself along his lengthwise axis; he has been clocked at spinning at over 400 rotations per minute. This spinning ability makes it possible for him to move in any direction at superhuman speeds; he has been clocked at moving up to 50 miles per hour in a given direction for up to 30 minutes without tiring appreciably. As he spins, he is able to make out objects in any direction and can change direction almost instantly.

By spinning, he is also able to propel himself into the air, enabling him to fly by riding the air currents he creates; he can fly at speeds up to 120 mph. He is also able to rotate his arms superhumanly fast to create intense gusts of air which he can use offensively to knock people over or demolish brick walls, and create a wind screen capable of deflecting massive objects such as falling stonework.

As a side effect of his powers, he possesses superhuman reflexes, able to catch items thrown at him with ease and land multiple punches on someone in rapid succession.
Other Abilities: David Cannon was a skilled con artist even before discovering his powers.
Weapons: Whirlwind's wrists are equipped with superfine circular saw blades which can cut through most materials given time, and his belt contains a number of similar blades which he can hurl at superhuman speeds.
Armor: Whirlwind's uniform is composed of titanium steel chain links.

803 points
Attributes: ST 14 [40]; DX 15 [100]; IQ 11 [20]; HT 13 [30].
Secondary Characteristics: Dmg 1d/2d; BL 39 lbs.; HP 14 [0]; Will 11 [0]; Per 11 [0]; FP 13 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 15 [2]; Dodge 13.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: 360 Vision (Mutant, -10%) [23]; Absolute Direction [5]; Acute Vision 3 [6]; Alternate Identity (Illegal) [15]; Craftiness 2 [10]; Crushing Attack (Wind Funnel) 6d (Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Increased 1/2D Range 10, +15%; Increased Range: Line-of-Sight, +40%; Rapid Fire: RoF 2, +40%; Elemental: Air, -10%; Mutant, -10%) [44]; Cutting Attack (Wrist Blades) 3d (Armor Divisor (2), +50%; Gadget/Breakable: DR 10, SM -5, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Melee Attack: Destructive Parry, +10%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Variable, +5%; Electronic, -30%) [18]; Damage Resistance (Wind Barrier) 50 (Force Field, +20%; Limited Defense: Physical/Kinetic Attacks, -20%; Requires Active Defense, -40%; Elemental: Air, -10%; Mutant, -10%) [100]; Enhanced Dodge 2 (Mutant, -10%) [27]; Enhanced Move (Air) 2 (Air Move 60/120 mph; Cosmic: Complete Maneuverability, +50%; Mutant, -10%) [56]; Enhanced Move (Ground) (2) (Ground Move 28/56 mph; Cosmic: Complete Maneuverability, +50%; Mutant, -10%) [56]; Enhanced Parry (Bare Hands) 2 (Mutant, -10%) [9]; Enhanced Time Sense (Mutant, -10%) [41]; Extra Attack 3 (Multi-Strike, +20%) [90]; Flight (Cosmic: Complete Maneuverability, +50%; Low Ceiling: 30 ft, -10%; Mutant, -10%) [52]; High Pain Threshold [10]; Walk on Liquid (Accessibility: When Using Enhanced Move (Ground) Only, -10%; Mutant, -10%) [12].
Perks: Air Jet [1].
Disadvantages: Enemy (Law Enforcement) (9) [-20]; Greed (9) [-22]; Kleptomania (12) [-15]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5].
Quirks: Chauvinistic [-1]; Devil's Advocate [-1]; Dual Identity [-1]; Inquisitive [-1]; Social [-1].
Skills: Area Knowledge (Chicago Metro Area) IQ+1 [2] 12; Boxing (A) DX+1 [4] 16; Computer Operation/TL8 (E) IQ+1 [2] 12; Driving/TL8 (Automobile) (A) DX-1 [4] 14; Escape (H) DX-1 [2] 14; Fake! (WC) IQ+1 [36] 12; Fast-Draw (Shuriken) (E) DX+1 [1] 16; First Aid/TL8 (Human) (E) IQ+0 [1] 11; Guns/TL8 (Pistol) (E) DX+0 [1] 15; Innate Attack (Beam) (E) DX+1 [2] 16; Lockpicking/TL8 (A) IQ+1 [4] 12; Move! (WC) DX+0 [24] 15; Parry Missile Weapons (H) DX+1 [4] 15; Search (A) Per+1 [4] 12; Shadowing (A) IQ+3 [4] 14*; Speed-Reading (A) IQ+1 [4] 12; Stealth (A) DX+3 [4] 18*; Throwing (A) DX+0 [2] 15; Thrown Weapon (Shuriken) (E) DX+3 [8] 18.
Starting Spending Money: $4,000 (20% of Starting Wealth)

* Includes +2 from Craftiness.
Conditional +2 from Craftiness.
Includes +1 from Enhanced Time Sense.

Role-Playing Notes:
Whirlwind is a con-man first, supervillain second, and approaches his capers with an eye on what will get him closest to his goal without revealing himself.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-11-2021, 11:54 AM   #1693
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

YELLOWJACKET

Real Name: Rita DeMara.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Yellow", "YJ",
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Chicago, Illinois, metro area.
History: Rita DeMara was a small-time cat burglar operating in the Chicago metro area who was constantly searching for her "big score". Little did she know when she broke into the home of Dr. Henry Pym that her life would change. Pym, secretly the adventurer Ant-Man, had been working on a suit which would give him increased capabilities in combat by technologically copying his partner the Wasp's powers (see Ant-Man; Wasp). DeMara stole this suit and decided to use it to commit other crimes; from the suit's color scheme, she took the name Yellowjacket.

Unknown to DeMara, the Wasp had witnessed her theft. Curious as to how the thief would use the suit, the Wasp waited until DeMara was in the middle of another crime before confronting her. During this fight, DeMara first used the suit to shrink down to the Wasp's size, but was psychologically unprepared for how different the world looked at that height. The Wasp knocked her out and used the suit's helmet to restore DeMara to her normal height before having her arrested. (Rita has since learned to adjust to her suit's size changes.)

For unknown reasons, DeMara was permitted by Pym to keep the suit and the Yellowjacket identity. (It is probable that he installed a GPS tracker in its circuitry to enable him to track her movements.) Yellowjacket has twice fought more the Wasp, escaping each time (although evidence indicates she may have let her escape). Even more recently, Yellowjacket was among those who gathered to face down the Zodiac when they erected a force dome around Manhattan, coming to the Wasp's assistance a few times during their scuffles (see Zodiac).
Height: 5' 5".
Weight: 115 lbs.
Eyes: Hazel.
Hair: Auburn.
Uniform: Yellow bodysuit with black briefs and black anti-graviton-generating "wings" on the shoulders, flared black gloves, flared black boots, black belt, black helmet with yellow trim with protective corrective lenses over the eyes and small antennae over the ears.
Strength Level: Rita DeMara possesses the normal human strength of a woman her age, height, and build who engages in regular toning exercise.
Known Superhuman Powers: None; it is not known yet if her body will adapt to generate her own Pym particles on her own.
Other Abilities: Rita DeMara is a skilled cat burglar.
Weapons and Paraphernalia: Yellowjacket's uniform utilizes Pym particles to enable her to change her size down to a half inch height. In addition, it is equipped with large "wings" over the shoulders which generate anti-gravitons enabling her to fly at speeds approaching 100 miles per hour. Her gloves are equipped with electric blasters she calls "stingers"; one blast from one of the stingers was shown to severely damage the side of a car. The stingers can be reduced in lethality to merely stun her opponent.

The suit's size-changing capabilities are controlled via the helmet. The Wasp was able to restore Yellowjacket to her normal height by removing her helmet and engaging its manual override controls while standing only a few feet away.

It is unknown whether the helmet contains circuitry enabling Rita to communicate with higher-level insects; given the suit's original designer, however, this seems likely. Her helmet's lenses are designed to not only correct her vision but are polarized to protect her against the glare of bright lights.
Limitations: Rita is near-sighted, requiring corrective lenses.

661 points
Attributes: ST 10 [0]; DX 13 [60]; IQ 11 [20]; HT 13 [30].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Basic Air Move 13 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Acute Touch 2 [4]; Acute Vision 2 [4]; Affliction (Stingers) 7 (HT-6; Armor Divisor (2), +50%; Damage Modifier: Surge, +20%; Increased 1/2D Range 5, +10%; Rapid Fire: RoF 6, +70%; Reduced Range 1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Electronic, -30%) [144]; Appearance (Attractive) [4]; Burning Attack (Stingers) 7d (Armor Divisor (2), +50%; Damage Modifier: Surge, +20%; Increased 1/2D Range 5, +10%; Rapid Fire: RoF 6, +70%; Reduced Range 1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Electronic, -30%; Alternative Attack, 1/5) [15]; Combat Reflexes [15]; Craftiness 3 [15]; Enhanced Move (Air) 2 (Superscience, -10%) [36]; Fit [5]; Flexibility [5]; Flight (Superscience, -10%) [36]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Perfect Balance [15]; Shrinking 13 (Can Carry Objects: No Encumbrance, +10%; Full Damage, +100%; Full DR, +30%; Full HP, +30%; Reduced Time 3 (2 seconds), +60%; Superscience, -10%) [208].
Disadvantages: Bad Sight (Nearsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Greed (12) [-15]; Guilt Complex [-5]; Impulsiveness (12) [-10]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].
Quirks: Congenial [-1]; Dual Identity [-1]; Insecure [-1]; Sunburns Easily [-1].
Skills: Acrobatics (H) DX+1 [4] – 14*; Acting (A) IQ+2 [1] – 13†; Aerobatics (H) DX+1 [4] – 14*; Brawling (E) DX+2 [4] – 15; Climbing (A) DX+4 [2] – 17*‡; Computer Operation/TL8 (E) IQ+0 [1] – 11; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 12; Electronics Operation/TL8 (Surveillance) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Security) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Surveillance) (A) IQ+1 [4] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 11; Flight (A) HT+0 [2] – 13; Forced Entry (E) DX+1 [2] – 14; Innate Attack (Beam) (E) DX+3 [8] – 16; Judo (H) DX+1 [8] – 14; Jumping (E) DX+1 [2] – 14; Lip Reading (A) Per+1 [4] – 12; Lockpicking/TL8 (A) IQ+2 [8] – 13; Observation (A) Per+3 [4] – 14; Photography/TL8 (A) IQ+1 [4] – 12; Running (A) HT+0 [2] – 13; Sex Appeal (Human) (A) HT+0 [1] – 13#; Shadowing (A) IQ+2 [1] – 13†; Smuggling (A) IQ+2 [8] – 13; Stealth (A) DX+3 [2] – 16†; Streetwise (A) IQ+1 [4] – 12; Throwing (A) DX+0 [2] – 13; Thrown Weapon (Knife) (E) DX+1 [2] – 14.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +1 from Perfect Balance.
† Includes +3 from Craftiness.
‡ Includes +3 from Flexibility.
Includes +2 from Acute Vision.
# Includes +1 from Appearance.

Role-Playing Notes:
Rita is a thief, but is not really a villain at heart. On a few occasions she has even come to the assistance of others, often against her own better judgment.





Not just two in one week, but two in one day?! What nonsense is this? Seriously, though, I've had Rita here planned from the day I started work on Ant-Man's cast.

Now all I have left for Ant-Man's cast is Darren Cross, but I may end up leaving him be for a while. Whose cast and crew should I do next: Doctor Strange, Hulk, Iron Man, Spider-Woman, or Thor?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-11-2021, 12:42 PM   #1694
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I would love to see Doctor Strange's cast and crew done for GURPS.
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Old 05-12-2021, 06:32 PM   #1695
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I've had a few requests across various Discord servers for folks from Dr. Strange's corner of the universe, so I think I'll attempt to fill that request.

So, other than Dr. Strange himself, I have lined up: the Ancient One, Black Talon, Brother Voodoo, Clea, Dormammu, Dracula, D'Spayre, Eternity, Jen Kale and her mentor Dakihm the Enchanter, Kaluu, the Man-Thing, Ian McNee, Mephisto, Mordo, Nightmare, Satannish, Silver Dagger, Topaz, Umar, and Wong.

Is there anyone else I should add to the list? The number of adversaries seems low.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-12-2021, 09:11 PM   #1696
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
I've had a few requests across various Discord servers for folks from Dr. Strange's corner of the universe, so I think I'll attempt to fill that request.

So, other than Dr. Strange himself, I have lined up: the Ancient One, Black Talon, Brother Voodoo, Clea, Dormammu, Dracula, D'Spayre, Eternity, Jen Kale and her mentor Dakihm the Enchanter, Kaluu, the Man-Thing, Ian McNee, Mephisto, Mordo, Nightmare, Satannish, Silver Dagger, Topaz, Umar, and Wong.

Is there anyone else I should add to the list? The number of adversaries seems low.
He's not a Dr. Strange villain, but I would be quite happy for Carlos Cabrera (Gamecock) to be slotted in wherever and whenever you can.

...

His supervillain name just sounds like one of those "brilliant" ideas I get right before I fall asleep, then on the rare occasion I remember in the morning, wonder what on earth I was thinking. XD Though the big problem is... I don't know if there is enough information about him floating around the internet ether to do anything with him.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, and one issue of Pyramid (3/83), most of which was provided through the generosity of others. Thanks! :)

Last edited by Otaku; 05-13-2021 at 06:51 AM. Reason: typos XP
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Old 05-12-2021, 09:28 PM   #1697
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Otaku View Post
He's not a Dr. Strange villain, but I would be quite happy for Carlos Cabrera (Gamecock) to be slotted in wherever and whenever you can.

...

His supervillain name just sounds like one of those "brilliant" ideas I get right before I fall asleep, then on the rare occasion I remember in the morning, wonder what on earth I was thinking. XD Though the big problem is... I don't know if there is enough information about him floating around the either to do anything with him.
I think I can slot in Gamecock over in either Iron Fist's or Spider-Woman's cast. (Maybe both.) I might even consider the discarded-by-the-bullpen idea that Gamecock and Black Talon are siblings. o/`
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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