04-27-2017, 12:00 AM | #18 |
Join Date: Sep 2004
Location: Vancouver, BC, Canada
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Re: Balanced games for archers
Funny, just before I came here to check on the forums, I was just looking at my party's weapons and their reach, and see what kind of interesting things I can do there :)
Two of the PCs have reach 1,2 weapons, which means I should really also throw a few NPCs that go into close combat (something which I also barely ever used). Forcing those players to spend a turn changing grips, or spend a turn moving away to keep the NPCs at bay would probably do wonders to break the monotony of attacks every turn. |
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