10-12-2016, 05:46 PM | #21 |
Join Date: Aug 2004
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Re: Using square grid tactical maps
Please say yes! Otherwise, you know we're going to be hassling you to rip up the new tiles and start again...
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
10-12-2016, 06:57 PM | #22 |
Join Date: Sep 2004
Location: Canada
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Re: Using square grid tactical maps
I'm afraid they're 13.5" granite patterned ceramic square tiles in "tobacco". I was vetoed.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-13-2016, 09:39 AM | #23 |
Join Date: Aug 2004
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Re: Using square grid tactical maps
Crushing news! My condolences...
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
10-16-2016, 05:11 AM | #24 |
Join Date: Aug 2004
Location: Brasilia, Brazil
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Re: Using square grid tactical maps
I wrote a simple guide for using square grids in GURPS, with diagrams:GURPS Squared
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10-19-2016, 05:32 PM | #25 | |
Join Date: Aug 2004
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Re: Using square grid tactical maps
Quote:
Partly inspired by the discussion in this thread, I just posted, on my blog, some photos and discussion of my custom-made hex-boards for playing GURPS Dungeon Fantasy. Just in case anyone's interested. Which is just to say, yes, you can adjust the rules in order to use a square grid, and that allows you to use all the existing fancy 3D dungeon terrain - or you can just stick with hexes and make your own dungeon terrain. I'm not sure the latter route is necessarily the better one, but it does have the advantage of giving you an excuse to embark on a really fun GURPS-related craft project...
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
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10-20-2016, 04:02 AM | #26 | ||
Join Date: Oct 2010
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Re: Using square grid tactical maps
Quote:
Quote:
Of course, if they are using card with a plastic base the stability issue will be less of an issue (excepting for the fact that ~2 inch tall card stand ups might get in the way a lot). |
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grid, maps |
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