08-24-2020, 10:49 AM | #1 |
Join Date: Aug 2004
Location: Seattle, WA
|
Bomb-in-head disadvantage?
I was trying to come up with a simple way to do a Suicide Squad-like "I've got a bomb in my head and someone I don't like has the trigger".
I THINK this is mostly an Involuntary Duty, though the -5 points for Involuntary seems low considering the implications. Bio-Tech kinda-sorta covers the mechanics of this, suggesting Fragile and Easy to Kill as additional options. But I'm not looking for the PCs to just blow up by accident here, so I think I'm not going to include those. Did I miss anything else that might cover this? |
08-24-2020, 11:08 AM | #3 | |
Join Date: Oct 2007
|
Re: Bomb-in-head disadvantage?
Terminally Ill specifically lists this as one usecase:
Quote:
|
|
08-24-2020, 11:24 AM | #4 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Bomb-in-head disadvantage?
Terminally Ill (<1 Month) (Mitigator (Obey), -60%) [-40]
You have a bomb in your head! If you don't obey, you head explodes.
__________________
GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 08-24-2020 at 11:44 AM. |
08-24-2020, 11:35 AM | #5 |
Join Date: Oct 2007
|
Re: Bomb-in-head disadvantage?
The -100 point version of Terminally Ill is "up to 1 month" (ie. anything from 0 seconds to 1 month), so no bonus points for a shorter amount of time than 1 month.
|
08-24-2020, 11:43 AM | #6 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Bomb-in-head disadvantage?
Ah, serves me right for speed reading.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
08-24-2020, 04:19 PM | #7 |
Join Date: Jan 2006
|
Re: Bomb-in-head disadvantage?
Cortex bombs (or "dotbombs," as they were small and round) were an important part of the arc of my CyberPony saga. Nothing that would explode your skull - just enough to reliably kill the victim. Efficiency!)
The first act was a mostly straight pony-themed Shadowrun clone, where all the corps used cortex bombs on anyone of middling importance. (Low importance Glubies weren't worth it, and the ponocracy had the means to resist it.) This meant that all shadygallopers, by default, had them. However, in the end of the first act the PCs scored big and retired with a big wad of hay, more than enough to get their cortex bombs removed. Between the first and the second act was the "Dotbomb Bust" where some unidentified hacker figured out a way to override the controls of all the dotbombs at once. Too bad they set them all off instead of rendering them inert or similar. Basically everypony in any corp job that required loyalty, plus a good chunk of the remaining government security services, plus assorted extras, all died in the same second. I seriously doubt this is in any way original, but it was a fun way to force those PCs out of retirement for the second act. Last edited by martinl; 08-25-2020 at 10:34 AM. |
08-24-2020, 05:51 PM | #9 | |
Join Date: Dec 2013
|
Re: Bomb-in-head disadvantage?
Quote:
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
|
08-24-2020, 06:00 PM | #10 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Bomb-in-head disadvantage?
Quote:
In any case, a disad that never actually goes off isn't worth anything, so unless your head will explode during the adventure, it's just worth the value of what it's coercing you to do. Which is Involuntary Duty. |
|
Tags |
delay, triggered delay |
|
|