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#21 | |
Join Date: Jul 2008
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#22 | |
Join Date: Jul 2006
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#23 | |
Join Date: Sep 2019
Location: UK
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Some of the myths survived by being adapted to Christianity. I mean, take St Bridget, who both is and is not St Bridget. There seems to have been a historical saint of that name, but a lot of her legends are suspected to not belong to her but to Brigid the Celtic goddess of spring and childbirth. Hence the legend of St Bridget having somehow been the midwife at the birth of Jesus. People talk about how indigenous cultures in America and elsewhere have been distorted by the European settlers' attempts to teach their own culture and stamp the others out, leading to some old traditions surviving only as weird vaguely-Christianised hybrids - well, long before that, rather the same thing happened to Europe as far as religious beliefs go, and it may be impossible to "decolonise" them and identify what the originals were by now! In a game, where being true to whatever the original beliefs might have been IRL needn't be necessary, it might be interesting to make all this an excuse for something to turn out to be nothing like how any version you're familiar with has ever portrayed it, and explain that "What you've always heard about these creatures is lies". (Odd instance here, for instance, of a legend of benevolent werewolves! https://en.wikipedia.org/wiki/Thiess_of_Kaltenbrun )
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#24 |
Join Date: Jul 2008
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Like Varyon, I question that there's really any distinction there. It sounds like something you get when your scholars are hopelessly mired in the weird Christian conversion strategy of splitting the supernatural into disallowed 'demons' vs sufficiently-sycretized 'saints' or 'angels' on the side of 'god' and the resultant folklore, but are trying to invent comparative theology.
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#25 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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#26 | ||
Join Date: Feb 2007
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Which is entirely reasonable, looked at unsentimentally. If you're dealing with beings who are alien in mindset and nature, think in ways you don't and possibly can't entirely grasp, and are very powerful, then they are dangerous almost by definition. One reason modern fantasy/games are so 'comfortable' with this is precisely post-Enlightenment lack of belief. It's safe to play/dream about Faerie because Faerie isn't real. But if it turns out Faerie is real, the equation is going to change very quickly, and fear is going to reappear in a hurry. (Note that I share a rather similar view about human-extraterrestrial alien interaction, I strongly suspect that the 'positive' visions of it in SF are much less realistic/believable than the negative ones, and for somewhat similar reasons.) Suppose a guy (or gal, it hardly matters) who has long played fantasy RPGs and loves to read fantasy novels discovers that Faerie is real, and further that real Elves are nasty, sociopathic, lustful, sadistic (at least from the human POV) and very, very powerful, and that you can end up in their clutches if you're in the wrong place at the wrong time. Will s/he still love fantasy novels and RPGs? Probably not so much. He might even start seeing them as bait or come ons for the bad guys...and in such a world, he might be right. Quote:
Most of the DF stories are told from the first-person perspective of Wizard Harry Dresden, White Council member and major player. Now Harry gets into some harrowing situations, but he does have the advantage of wielding some pretty potent magic himself, and has access to extensive useful knowledge from his training by Justin, Ebenezar, and his allies. But what does this same world look like from the POV of a mundane or a low-power magic practitioner? It's a terrifying place, if they're in the know. An example of what can happen to mundanes who get cross-ways with major magic is to be found in the early novel Fool Moon. Karrin Murphy tries to apply standard police procedures to a supernatural situation, effectively she pokes the supernatural hard...and it pokes back when a loup garou runs wild through the police station, and Harry battles it, blowing huge holes in brick walls in the process. In the later books, Karrin would sometimes start to let her pride take her in that direction again, and Harry could usually sober her up just by reminding of the loup garou rampage that killed her partner Carmichael and tore up an entire police station. And then there is what happened to Susan Rodriguez when she let her curiosity get the better of her common sense. You can even make a good, solid case that Charity Carpenter is completely right in her attitude about magic, unless the potential practitioner is very very powerful. What does training and refining a minor talent get you in the DV? You can do a few useful tricks. You might be a shade healthier overall. That's about it. The downsides: magic users are more tasty to many monsters, so now you're more visible as prey. Magic users tend to hang out in places where the monsters also go, so there's more opportunity to fall foul of a White Court vampire or worse. It's entirely possible, and not even rare, for a young magic user to violate one of the Seven Laws through ignorance, even with good intentions, and have the Council hunt them down and kill them for it. (The Council are the good guys, more or less, by the way.) Oh, and your electronics and mechanical gear will be less reliable. Is it worth it? An honest judge would look at it and probably say 'only if you have a LOT of potential and a reliable trustworthy mentor too'.
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#27 | |||
Join Date: Feb 2007
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Which is what most pre-Enlightenment people did look at them as. The highly abstract, 'look at it from all sides' mindset is itself an instance of Enlightenment thinking. It wouldn't be the first impulse of a farmer or sailor or city merchant in 1500 or earlier. Quote:
Here again is a case where, once you strip away the Victorian/post-Enlightenment overlay, the stories of Brownies suddenly look a lot less reassuring. A good case can be made (even aside from issues that allowing the Fae in your home might imperil your soul) that purely practical considerations mean you're safer without a Brownie, and doing your own work.
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#28 | ||
Join Date: Jul 2008
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Granted it's unclear from my research whether Brownies existed in recognizable form prior to the presence of that overlay, but the level of belief induced by priestly objections to tradition is obviously not reliable.
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#29 |
Join Date: Sep 2019
Location: UK
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Humans, with sufficient weaponry and ill-will, can be pretty darn dangerous to other humans too. That doesn't mean that it makes sense to summarise other humans as "bad guys".
But anyway - I notice that this thread may have wandered off the original topic. It wasn't actually supposed to be "horror and fantasy based on pre-Enlightenment legends", but "horror and fantasy set in pre-Enlightenment times, based on whatever". It could be both, but, for instance, it could be something like Vampire: the Masquerade Dark Ages Edition, which is very much modern-style "alpha-predator" vampire fiction but showing what they were doing in mediaeval times. As for how to justify the "actual facts" in your game being different from what was generally believed at the time - why, for instance, if "elves" and "fairies" are separate and unrelated in your game, nobody at the time knew the difference between them - well, don't underestimate how inaccurate mediaeval ideas of natural history could be. I'm sure that in a world where elves were commonplace the bestiaries could manage to be at least as wrong about them as they were about weasels ("It conceives at the mouth and gives birth through the ear (though some say it is the other way around)").
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#30 | |
Join Date: Nov 2004
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The salient difference is that humans usually behave in a way that's predictable or at least comprehensible to other humans of a similar cultural background. |
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Tags |
horror, monster hunters, thaumatology, urban fantasy |
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