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Old 06-14-2012, 02:19 PM   #51
Flyndaran
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Default Re: TL9 Antimatter pion rockets

I would also like different spin gravities' option for huge stations.
They're big enough to have layers of differing gravities from spin without needing spin tethers.

How does gravity change while moving inward, and what points should be traversed quickly to avoid motion sickness.

You convinced me. I now want such a supplement. :)
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Old 06-14-2012, 02:24 PM   #52
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Default Re: TL9 Antimatter pion rockets

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Originally Posted by Flyndaran View Post
How does gravity change while moving inward, and what points should be traversed quickly to avoid motion sickness.
Gravity will be linear in distance to the hub, so if it's 1G at the edges, it will be 0.5G halfway to the hub. Motion sickness probably won't vary, as its more a function of rotations per minute than absolute velocity.
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Old 06-14-2012, 02:26 PM   #53
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Default Re: TL9 Antimatter pion rockets

I guess we just had to spin it the right way to catch your interest. :)

That said, the Spaceships series is good for roughing out designs; it's not so good when you want to get into the weeds (e.g., different kinds of spin gravity; the benefits that magsails have over lightsails; fine-tuned tonnages; and so on.)
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Old 06-14-2012, 02:31 PM   #54
Flyndaran
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Default Re: TL9 Antimatter pion rockets

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Originally Posted by Anthony View Post
Gravity will be linear in distance to the hub, so if it's 1G at the edges, it will be 0.5G halfway to the hub. Motion sickness probably won't vary, as its more a function of rotations per minute than absolute velocity.
But spaceships is good at simplifying and modularizing it all.
Then again, I guess that kind of thing is entirely dependent on the shape of the vessel. Geometry was always my weakest subject, so useful shapes for differing purposes would be nice.
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Old 06-14-2012, 02:32 PM   #55
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Default Re: TL9 Antimatter pion rockets

Spin Gravity could be handled with a similar table that Spaceships handles PF for Solar/Cosmic radiation, then a multiplier based on the type of spin gravity used (Booms vs. Cylinders, etc.). In fact, it could correlate with that exact table, having to choose a tradeoff between PF and effective Gs.

One of the reasons why I would like to see a Magnetosphere option for Forcescreens.
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Old 06-14-2012, 02:33 PM   #56
Flyndaran
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Default Re: TL9 Antimatter pion rockets

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Originally Posted by dataweaver View Post
I guess we just had to spin it the right way to catch your interest. :)

That said, the Spaceships series is good for roughing out designs; it's not so good when you want to get into the weeds (e.g., different kinds of spin gravity; the benefits that magsails have over lightsails; fine-tuned tonnages; and so on.)
And I for one would not want even the wonderful Spaceships series to step on the VDS's toes.
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Old 06-14-2012, 02:40 PM   #57
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Default Re: TL9 Antimatter pion rockets

Or vice versa. I would be perfectly fine with VDS pointing to the Spaceships series for most matters involving operations in space, and while I certainly would not insist on VDS being shackled to decisions made in Spaceships for simplicity's sake, it would be nice if there is enough similarity between the two that spaceships and vehicles designed with the respective systems could be used in the same campaign without any blatant conflicts.
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