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Old 06-08-2008, 02:23 AM   #17
rosignol's Avatar
Join Date: Sep 2006
Location: Seattle, Washington, USA
Default Re: Does GURPS need original-setting world books?

Originally Posted by griffin
Case in point - Black Ops. Vampires in the setting are mindless killers. The cool factor has been totally destroyed for vampires.
Pulling BO Vampires out and plugging G:VtM vampires in is quite trivial (although giving the Black Ops resistance rolls on account of being TBA would be a good thing). Ditto using G:WtA for shapeshifters and G:Mage for the Lodge. I'd suggest mixing it up, though- use the 'stock' BO Vamps for ferals, or some kind of messed-up ghoul.

It's not like the Black Ops know all that much about what's out there, and messing with your player's expectations keeps them on their toes.
What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.
― William Lamb Melbourne
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