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Old 05-11-2023, 02:01 PM   #21
mburr0003
 
Join Date: Jun 2022
Default Re: 3e Extended Critical in 4e - what would break?

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Originally Posted by sir_pudding View Post
Enhanced Critical GURPS Monster Hunters Power-Ups 1 p. 11
Note, that this is a leveled specialized Perk with only 3 levels, so for 'full value' (3 points) and having all it's Prereqs (which is a good list), it gets the PC to critiing on 9 or less in one skill.

That's a pretty good way to do it,

There is also Every One’s a Critical, Dungeon Fantasy Denizens Swashbuckler pg 26. It's different, it works with all melee weapon skills, only increases crit range to 7, but also allows a reroll on the Critical Hit Chart. It's a Daredevil refluff, so it does cost 15 points, but looks comparably priced due to it's expanded weapon listing.
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Old 05-11-2023, 02:06 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: 3e Extended Critical in 4e - what would break?

Honestly, if you just remove 'critical success prevents making a defense roll' unless the original roll was 3-4 and you could extend the critical range to whatever; it's critical success bypassing defense that makes extended crit range problematic at higher skill levels.
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Old 05-11-2023, 08:13 PM   #23
Fred Brackin
 
Join Date: Aug 2007
Default Re: 3e Extended Critical in 4e - what would break?

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Originally Posted by Anthony View Post
Honestly, if you just remove 'critical success prevents making a defense roll' unless the original roll was 3-4 and you could extend the critical range to whatever; it's critical success bypassing defense that makes extended crit range problematic at higher skill levels.
Yes, but unless you re-do the Crit chart so the great bulk of crits aren't "nothing special happened" crits that don't bypass Defenses aren't worth very much.

In World of D'y'r't we had a magic weapon that raised the crit chance to 7 but we never rolled anything on the chart that was worth the effort of rolling.
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critical hit table, gurps 3e, gurps 4e, house rules, martial art

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