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Old 12-08-2020, 09:31 PM   #121
Mark Skarr
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Default Re: Collaborative Worldbuilding Threads

Quote:
Originally Posted by tshiggins View Post
After all, Trek and Rogers both took place after terrible wars had destroyed civilizations, so they're technically "post-apocalyptic" settings, right? (Not)
Trek is more a "civilization has risen from the ashes." Depending on which Buck Rogers you're looking at, it goes from Trekie-sci-fi to most-apocalypse. Usually, it's still a "rising from the ashes."
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Old 12-09-2020, 06:51 AM   #122
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Default Re: Collaborative Worldbuilding Threads

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Originally Posted by tshiggins View Post
Limitations and boundaries make for good drama, and force creative decisions.
I was thinking in terms of getting engagement from people on the internet. My feeling is if you preload a lot of rules then you turn away more people. Once they're there, the decisions made by the process can then lead you to good drama and creativity.


Quote:
After all, Trek and Rogers both took place after terrible wars had destroyed civilizations, so they're technically "post-apocalyptic" settings, right? (Not)
I think "post-apocalyptic" describes the current state of affairs, not something that happened in the distant past.
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