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Old 04-15-2016, 03:47 PM   #21
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])

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Originally Posted by Varyon View Post
In theory, you could divide IQ into Knowledge (Kno), Social (Soc), Will, and Perception (Per), at [5]/level for each. There are more Kno- and Soc-based skills than Will- and Per-based ones, of course, but Will and Per have important uses beyond skill. Of course, when you put them like that, they really seem like overpowered, underpriced Talents - which is sort of what they are, honestly. Outside of magic, those prices probably aren't terribly unbalanced - Soc is comparable in price and utility to Charisma - but once magic comes into play you'd need to tweak stuff so that Kno doesn't become a supertrait.
Well, well, well...that's a VERY interesting idea. Hmmm.
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Old 04-15-2016, 08:09 PM   #22
phayman53
 
Join Date: Dec 2012
Default Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])

The way I count the skills in Basic if we were to create an EI stat is (this was quick and may have errors):

IQ - 118
EI - 23
Per - 12
Will - 13

I mostly put IQ skill that involve social interaction in the EI stat, as well as things like animal handling and (formerly) IQ based art composition skills (which target emotions usually). The IQ stat does not count spells and there many IQ skills that should float to EI if they are being used to influence people. Some EI skills, like merchant, can float back to IQ (for knowing values, etc.).

IQ is still clearly worth 20 points on its own, EI would be a HUGE 15 point talent, and is also really useful for most roleplaying situations, since it is really good for manipulation. EI would be worth at least 15 points (and probably 20, but I do not want to increase the cost of IQ or DX!, which is 15 points). Per and Will are definitely a bargain at 5 points and probably should be raised to 10 (and separated from IQ).
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Old 04-15-2016, 09:03 PM   #23
Raekai
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Join Date: May 2011
Location: Columbus, Ohio
Default Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])

Quote:
Originally Posted by phayman53 View Post
The way I count the skills in Basic if we were to create an EI stat is (this was quick and may have errors):

IQ - 118
EI - 23
Per - 12
Will - 13

I mostly put IQ skill that involve social interaction in the EI stat, as well as things like animal handling and (formerly) IQ based art composition skills (which target emotions usually). The IQ stat does not count spells and there many IQ skills that should float to EI if they are being used to influence people. Some EI skills, like merchant, can float back to IQ (for knowing values, etc.).

IQ is still clearly worth 20 points on its own, EI would be a HUGE 15 point talent, and is also really useful for most roleplaying situations, since it is really good for manipulation. EI would be worth at least 15 points (and probably 20, but I do not want to increase the cost of IQ or DX!, which is 15 points). Per and Will are definitely a bargain at 5 points and probably should be raised to 10 (and separated from IQ).
What if IQ got Per and EI got Will? Obviously, that's completely null if you're separating out Will and Per, but I think that would be a fitting split if you don't separate them.
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