|
06-21-2012, 07:02 PM | #1 |
Join Date: Aug 2004
|
New Advantage: Blood of the Gods
I'm working on a fantasy setting where priests gain their powers (in this case power investiture) by drinking the blood of a living demigod. I've modeled the ability (from the perspective of the "deity") like so.
The Fluff: A mortal who wishes to serve one of eight powerful immortals in control of a gigantic urban complex approaches the being in question and swears an oath after which he drinks the demigod's blood and receives the ability through his connection to channel mana into the form of spells. The downside is that for as long as the Power Investiture lasts, the mortal must obey the demigod's commands without question. The Crunch: Blood of the Gods: 270 pts. Affliction 3 (HT-2, Advantage (Power Investiture), Cumulative [+500%], Blood Agent [-40%], Extended Duration (Permanent) [+150%], Link [+10%] Affliction 3 (HT-2, Disadvantage (Reprogrammable) [+10%], Accessibility (only has to follow orders from one sorcerer king) [-40%], Blood Agent [-40%], Extended Duration (Permanent) [+150%], Link [+10%] My questions are as follows: 1) Is the math right? 2) Are all of the traits used correctly (can I use Blood Agent 2x to limit both linked attacks or does it apply only once to the whole package?). 3)Is there a more efficient way to do this that will cost fewer points? I should note that I want to keep the two traits linked rather than having them as multiple effects of the same Affliction since that allows a character to particularly gain the bonus without taking the penalty (thus allowing a cleric to turn against his god, an important plot point). 4) Does this seem reasonably balanced for the point cost? Any input is appreciated. |
06-21-2012, 07:50 PM | #2 | ||||
Join Date: Mar 2011
|
Re: New Advantage: Blood of the Gods
Quote:
Quote:
Quote:
Quote:
|
||||
06-21-2012, 08:48 PM | #3 | |||
Join Date: Aug 2004
|
Re: New Advantage: Blood of the Gods
Quote:
Quote:
Quote:
1) If I read it correctly Power Investiture is pretty much useless if the person in question doesn't have the time and/or character points to invest in spells. So yeah he could theoretically grab a bum off the street and make him a Priest but said Priest will then have to spend more points/time to learn a useful spell as an IQ/Hard or Very Hard Spell. 2) The Demigods are immortal but not invulnerable. In fact I plan on having the campaign revolve around the PCs taking one out. There should be a HP cost associated with someone else drinking your blood. Unfortunately I can't find such a limitation in the basic set. The closest is "Costs Fatigue". Or perhaps limited use, once per day. 3) I want to limit Power Investiture and Magery to 3 levels, so the most any individual person would get a +3 to learn priestly magic. Not sure that this is a limitation or a 0 point feature. |
|||
06-21-2012, 09:00 PM | #4 | |
Join Date: Mar 2009
Location: Canada
|
Re: New Advantage: Blood of the Gods
Quote:
Edit: X is based on how limiting you think this is. I'd go -5%. Kinda annoying but not likely to cause problems. Also, this way you can explicitly state more powerful demigods being capable of creating more powerful priests. |
|
06-21-2012, 11:27 PM | #5 | ||
Join Date: Mar 2011
|
Re: New Advantage: Blood of the Gods
Quote:
Quote:
P.S. Point optimization doesn't matter for unless the PC's might somehow get access to the ability. |
||
06-23-2012, 11:44 AM | #6 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: New Advantage: Blood of the Gods
[QUOTE=Lamech;1396849
Hell, no. The god can just take a random person, shove an endless supply of blood down said person's throat and give, PI 2000 to the hapless priest.[/QUOTE] Nothing wrong with that as long as it's done well.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-23-2012, 11:49 AM | #7 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: New Advantage: Blood of the Gods
What if every priest who does this risks death(OK, that's from Dune, but still)?
Only members of a certain bloodline can drink it? Or it only works at certain times? Or, and maybe this is best of all, the Blood of the Gods is kept in a temple far away from civilization. Each time it is drunk there has to be an elaborate quest.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-23-2012, 10:12 PM | #8 | |
Join Date: Aug 2004
|
Re: New Advantage: Blood of the Gods
Quote:
|
|
06-22-2012, 12:44 AM | #9 | ||||
Join Date: Mar 2010
|
Re: New Advantage: Blood of the Gods
Quote:
Your math is off. Quote:
You are using Blood Agent correctly. Quote:
... and then you just have to be creative with the dispelling conditions. Quote:
Last edited by Sunrunners_Fire; 06-22-2012 at 01:08 AM. |
||||
06-22-2012, 08:21 AM | #10 | ||
Join Date: Aug 2004
|
Re: New Advantage: Blood of the Gods
Quote:
Quote:
|
||
Tags |
affliction, build advice |
Thread Tools | |
Display Modes | |
|
|