![]() |
![]() |
#11 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
![]() Quote:
I'd have just looked at this as thr-2 (1d-2), +2 for your skill bonis is 1d, and then you spend 9 CP for 3d additional, for 4d. That should be 4-24 base damage. Since this is collision damage, the golem's DR would probably apply ... but personally I'd treat this akin to Falling Damage (Exploits, p. 67) and use the rule for "Wear a Crash Helmet!" which means there's some basic damage that sneaks through.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
![]() |
![]() |
![]() |
#12 |
Join Date: Sep 2004
|
![]()
One more question - Wrestling Master states that for every level of skill above DX you get a +1 to effective ST. Does this count towards the Lifting ST Control Point Limit?
So if I have DX 15, Lifting ST 5, Wrestling Master, and Wrestling at DX +5, my effective ST is 25. Is my Control Maximum 20 or 25? |
![]() |
![]() |
![]() |
#13 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
![]() Quote:
I think what you have stated above is: ST 15 DX 15 Wrestling-20 (DX+5) Lifting ST 5 Wrestling Master Effective ST 25 for Wrestling due to WM and Lifting ST, gives Control Maximum 25. It's not supposed to be tricksome. If you have ST from a source that counts for grappling, it counts for Control Maximum. Wrestilng Master says "you've got so much skill that you can apply more control than your physical power would indicate due to effective application of that strength." It's absolutely double dipping on "and your skill helps you apply grappling techniques (the DX-based stuff) as well." Lifting ST is just "you're stronger, but not in a twitch way like punching...but that's what counts for grappling in these rules." So they stack. It's very possible (and awfully fun) to "abuse" the rules to deal out massive control danage and therefore injury on a sequence of turns. ...and it's STILL not quite as effective as a Weapon Master Knight doing swing cutting damage 2-3 times per turn with a two-handed weapon. We looked pretty deeply at the balance of forces, as it were, and we didn't feel in play that the cheese factor was any more exploitative than others. What this build lets you do is lock down any ONE enemy not built to counter-grapple. If that enemy has brought friends, or has an aura, or is diffuse...the grappler is out of luck.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|