09-17-2024, 05:50 AM | #41 | |
Join Date: Aug 2024
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Re: attribute modifier vs/or xd6 rolls
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09-17-2024, 09:14 AM | #42 | |
Join Date: Oct 2015
Location: New England
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Re: attribute modifier vs/or xd6 rolls
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GURPS does not have turns broken into move/move/actions and it has no concept of engagement. Instead, one character moves and acts at a time, and they may move before, in the middle of, or after moving. A character may move past an enemy’s hex. GURPS also has the concept of weapon reach, which allows some non-ranged weapons to be used to attack a figure in a hex farther away than an adjacent. A character with a longsword could attack an enemy two hexes away, then an ally could step in between them and also make an attack, or continue moving past or around the opponent. This allows for more porous “lines” of combatants. So, in TFT, a character who wants to run past an opponent MUST STOP if they become adjacent to that opponent, whereas in GURPS, he could could run past him. Part of the reason for this is that TFT turns represent 5 seconds, while GURPS turns are 1 second. Were it not for the concept of engagement, TFT characters generally have enough movement to run around an enemy and strike from a flank or rear, which would make moving first a death sentence in many cases. |
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09-17-2024, 10:20 AM | #43 | |
Join Date: Aug 2024
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Re: attribute modifier vs/or xd6 rolls
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Do you find that TFT characters in a RPG format become similar due to point build? I would think ans suspect that there is a golden build for each character type/class. This is one reason why I like random generated stats. |
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09-17-2024, 10:31 AM | #44 |
Join Date: Aug 2024
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Re: attribute modifier vs/or xd6 rolls
It appears you did what I am currently doing 4 years ago.
https://myriangia.wordpress.com/2021...conan-for-tft/ I am a big Conan fan and been reading the Old 70s comics and reading the books by Robert Jordan published by Tor. In addition, Project Gutenberg has a number of the original short stories. I just finished Rogues in the House - wizard Nabonidus too bad!!! One big question about Magic in TFT. It uses ST for mana points; however, since I do not have all the resources yet - how do you stop a Wizard from being physically strong like a fighter, and only limit those ST points for spells? Since I am just piecing my game mechanics together right now, I see TFT with high ST scores. One thing I do like about TFT vs GURPS is that there is no dump stat, meaning that IQ is used to learn spells and DX is used to case, and ST is used for mana. However, I am just not getting the concept of ST controls both mana and physical strength. thank you |
09-17-2024, 04:27 PM | #45 | |
Join Date: Sep 2018
Location: North Texas
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Re: attribute modifier vs/or xd6 rolls
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__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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09-17-2024, 06:13 PM | #46 | ||
Join Date: Oct 2015
Location: New England
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Re: attribute modifier vs/or xd6 rolls
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09-17-2024, 09:16 PM | #47 | |
Join Date: Dec 2021
Location: Indiana
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Re: attribute modifier vs/or xd6 rolls
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Now, some of my NPCs have minimal fighting skills. I have a squad of combat engineers with their leader also being a Master Mechanician and chemist. He's good at firing siege weapons and working with explosives when needed. Most of the time, the PCs run into them building new roads through the woods. They may have to pick up their weapons from time to time. They are out in the frontier of a kingdom so life is tough all over. |
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09-18-2024, 03:35 AM | #48 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: attribute modifier vs/or xd6 rolls
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09-18-2024, 04:58 PM | #49 |
Join Date: Aug 2024
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Re: attribute modifier vs/or xd6 rolls
I am starting out slow, and still reading; however, I was worried as someone pointed out the "Conan wizard", which is not what I had in mind for a build. Before I knew about some mechanics and concepts - I currently gave my characters who were a wizard a -4 to carry and strength for those purpose only.
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09-28-2024, 09:15 AM | #50 |
Join Date: Sep 2007
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Re: attribute modifier vs/or xd6 rolls
At the slightest whisper of a sound, Conan Wizard whirls and draws his sword. Spotting GURPS's additional Health stat and Fatigue Points creeping around the corner, he charges furiously, driving the foul interlopers back from whence they came.
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