07-02-2021, 09:20 PM | #11 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic] Advantage of the Week: Obscure
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07-03-2021, 05:39 PM | #12 | ||
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Obscure
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It is arcane ;) |
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07-03-2021, 06:05 PM | #13 |
Join Date: Dec 2012
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Re: [Basic] Advantage of the Week: Obscure
A variant on something posted earlier in the thread:
Obscure (Vision; Defensive, +50%; Targeting only, -20%; Only When Berserk, -20%; power modifier, -10%) # [##] Berserkers don't have good survival prospects, but something like that could be pretty helpful. The specific power modifier would affect how it messes with targeting, and 'Vision' might be switched out for something else. One version that occurs to me is to have the base power be Probability Alteration, so the logic is that you're luckier in specific ways when you're in a frenzied rage. Possibly accompany it with one or more other Probability Alteration abilities with the Only When Berserk limitation. (EDIT: Basing it on Telepathy could be something like 'Your rage clouds the minds of others!') In case anyone is curious, 'Only When Berserk' comes from the Berserkergang style, in GURPS Martial Arts: Yrth Fighting Styles pp15-16, with the limitation being detailed on p25.
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07-05-2021, 06:41 AM | #14 | |
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Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Obscure
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But yeah, Obscure is one of the few defenses a berserker can make good use of. Amulets of deflection from that other game could be built this way, as an alternative to using DR.
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advantage of the week, obscure |
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