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Old 02-22-2010, 06:52 AM   #11
Phil Masters
 
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Default Re: Vehicles (3e) - Maglev Speeds?

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Originally Posted by dirtysnowball View Post
With its monorail track carried up on pylons it won't be buried in the next sandstorm, and with the whole structure webbed with sensors the track will safely shut itself down if something gets damaged.
I'll buy the rest, but I doubt that an equatorial railway, built on a budget, is all going to be on raised pylons.

Though the bits where it crosses wide expanses of Marineris imply a fair bit of engineering, to be sure.
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Old 02-22-2010, 06:59 AM   #12
Phil Masters
 
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Default Re: Vehicles (3e) - Maglev Speeds?

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Originally Posted by Max Schreck View Post
As a side note, In the Well seems oddly incongruent with the rest of the TS setting in general, not just regarding maglevs.
Multiple books in a line can end up with differing emphases thanks to different writers (and playtesters, sometimes). A line editor will do what they can to keep some degree of consistency, but ultimately, two books written by two different people will look different, unless the line editor goes crazy and/or power-mad enough to rewrite the whole thing practically from scratch. And sometimes, later books quietly patch something from earlier volumes that's turned out to be buggy.

TS is a long way from having the most egregious examples in the industry, heaven knows...

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Originally Posted by Max Schreck View Post
Mars seems different from what is described in the core book...
Any particular points as examples? I'm not saying you're wrong, I'm just interested for professional reasons. (Feel free to take this or other discussions to the TS forum, by the way, folks; I only started the thread here because I thought that it was most about 3e Vehicles.)
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