02-04-2012, 03:24 PM | #981 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Quote:
It absolutely wouldn't work - or should I say - work in a weird way without the original mesh. So, yeah, it is an inj delta created with Zbrush. The interface (GoZ for ds) actually send the non-subd version of genesis, you just sculpt something on it and just send it back. The data sent is the difference between your sculpting and the base mesh. The whole thing above is another way of saying I love ZBrush. :) Cheerio!
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My wife's music site, LadyObscure is for the prog/metal heads... |
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02-06-2012, 12:49 PM | #982 | |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
Quote:
What's been noted as not actually OK is using the original mesh as a decryption key for an encrypted file that contains stand-alone mesh. They're not particularly aggressive about this work-around, but since it's almost never necessary they really don't want people to do it. A clear example of what's not good and explicitly forbidden (whether through their store or another store or as a freebie): Sending Genesis over the bridge to ZBrush -> sculpting Genesis into a custom character -> exporting Genesis to an OBJ and distributing that. Even as an unrigged static object. Also not-acceptable is exporting only part of the mesh to OBJ - sculpting the hand into a talon-monster-claw and exporting that to a static trophy nailed to a trophy board - not acceptable. If you're interested in exploring geografting it's technically in violation of their current license terms, but they've got an email address which I can't find right now where you submit a request and they give you official permission to do your project. They've publicly stated they've had 80-odd requests and haven't rejected any so far so it seems pretty safe.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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02-06-2012, 01:57 PM | #983 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Quote:
I see, understandable. I am actually only interested in distributing deltas whenever I come up with something usable. And I am not familiar with the term geocrafting. What does that mean? Edit: scratch that. I read it as geocrafting whereas it is geografting. Exposed to too many different lexicons these days... and I'm basically slow so apologies. Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 02-06-2012 at 02:56 PM. |
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02-14-2012, 06:19 PM | #984 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
I was inspired by Kenneth Latran's thread about the gnomes he's working on for his campaign world.
So I worked up a picture of one possible appearance for a 2' tall, ST 8, HP 6 humanoid. Who just dares you to make a height joke...
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-15-2012, 06:29 PM | #985 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Art for games
I think it's a bad-ass looking gnome, and conceptually distinct from how I picture dwarves. Good work!
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02-28-2012, 10:43 AM | #986 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Finally figured out the FBX exporter.
There are many issues with conversion of materials (some behave really weirdly). And the scene is just a WIP to be honest - you can clearly see posing errors and pinches on the fabric along with unnecessary speculars. This is going to be one of the characters from my (still) upcoming game. She is a dragon (yes) actually, shapechanged into a human. Here it is (warning, about 4 MB). Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
02-28-2012, 02:00 PM | #987 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
Quote:
Not that we really notice file size these days. |
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02-28-2012, 02:33 PM | #988 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Quote:
But yeah, here is a 250 K Jpeg version. Thanks! Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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02-28-2012, 02:51 PM | #989 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
Quote:
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02-28-2012, 03:03 PM | #990 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Quote:
Although it seems like you're stuck with 256 shades per channel (and some alpha) using the render engines / software to set up scenes, light falling on material (especially if using an unbiased render engine like Lux) changes the game completely as far as I can tell (still a newbie with all these). So, if you are not clamping the colours and exposure, 16 bit is the quality solution for a linear work flow (which is what I use). Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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