Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-23-2022, 09:12 PM   #41
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Balance (count 4):

Grace
Clumsiness
Spasm
Itch
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:14 PM   #42
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ball of Lightning (count 8):

Apportation
Lightning
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:15 PM   #43
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bane (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:39 AM.
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:16 PM   #44
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Banish (count 10):
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:40 AM.
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:18 PM   #45
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beacon (count 5):

Teleport
Hawk Flight
Flight
Levitation
Apportation
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:19 PM   #46
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Link (count 2):

Beast Summoning
Beast-Soother
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:21 PM   #47
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Possession (count 4):

Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother

Last edited by Curmudgeon; 07-07-2022 at 05:41 AM.
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:21 PM   #48
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast-Rouser (count 0):

No prerequisite.
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:23 PM   #49
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Seeker (count 3):

Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
Curmudgeon is offline   Reply With Quote
Old 06-23-2022, 09:23 PM   #50
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast-Soother (count 0):

No prerequisite.
Curmudgeon is offline   Reply With Quote
Reply

Tags
magic, prerequisite count, standard magic spells

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.