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Old 06-23-2022, 08:33 AM   #21
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Analyze Magic (count 2 [given as 3 in table]):

Identify Spell
Detect Magic
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Old 06-23-2022, 08:35 AM   #22
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ancient History (count 5):

History
Trace
Seeker
Seek Earth (or any other "Seek" spell)
Seek Water (or any other "Seek" spell)
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Old 06-23-2022, 11:17 AM   #23
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animal Control (count 1):

Beast-Soother
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Old 06-23-2022, 11:20 AM   #24
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animate Machine/TL (count 15):

Machine Control/TL
Reveal Function
Seek Machine

Locksmith
Apportation

Lightning
Purify Air
Create Air
Shape Air
Air Jet
Wall of Wind
Windstorm

Animation
Summon Spirit
Death Vision
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Old 06-23-2022, 11:23 AM   #25
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animate Object (count 6):

Shape Fire or Shape Light
Ignite Fire or Light
Seek Plant
Identify Plant
Shape Plant
Shape Plastic

[Other Shape spells can be substituted, but any substitution beyond Light for Fire will increase the prerequisite count.]
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Old 06-23-2022, 11:25 AM   #26
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animate Plant (count 7):

Pollen Cloud (or any other Plant spell)
Plant Growth (or any other Plant spell)
Hide Path (or any other Plant spell)
Shape Plant (or any other Plant spell)
Heal Plant (or any other Plant spell)
Identify Plant (or any other Plant spell)
Seek Plant (or any other Plant spell)
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Old 06-23-2022, 11:29 AM   #27
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animate Shadow (count 9):

Skull-Spirit
Materialize (or any other Necromantic spell)
Animation (or any other Necromantic spell)
Summon Spirit (or any other Necromantic spell)
Death Vision (or any other Necromantic spell)

Shape Darkness
Darkness
Continual Light
Light
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Old 06-23-2022, 11:30 AM   #28
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Animation (count 2):

Summon Spirit
Death Vision
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Old 06-23-2022, 11:31 AM   #29
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Apportation (count 0):

[no prerequisites]
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Old 06-23-2022, 11:32 AM   #30
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Arboreal Immurement (count 7):

Walk Through Wood
Walk Through Plants
Hide Path
Shape Plants
Heal Plant
Identify Plant
Seek Plant
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