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Old 03-16-2022, 09:24 PM   #11
Plane
 
Join Date: Aug 2018
Default Re: revisiting Backbreaker from a Realistic instead of Cinematic angle

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Originally Posted by kenclary View Post
You can target the spine with a throw by spiking the body in a way that tries to bend the spine in a bad direction.
I think that'd be like Wrench Spine or something, a strike means you actually have to hit it directly not manipulate it by neighbor location contact.
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Old 03-16-2022, 11:16 PM   #12
kenclary
 
Join Date: Aug 2004
Default Re: revisiting Backbreaker from a Realistic instead of Cinematic angle

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Originally Posted by Plane View Post
I think that'd be like Wrench Spine or something, a strike means you actually have to hit it directly not manipulate it by neighbor location contact.
Damage is damage, location is location. A "backbreaker" isn't likely to be directly striking the spine, either. (Usually too much muscle in the way; you need to cut/pierce to actually hit the spine.)
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Old 03-17-2022, 04:10 AM   #13
Plane
 
Join Date: Aug 2018
Default Re: revisiting Backbreaker from a Realistic instead of Cinematic angle

Quote:
Originally Posted by kenclary View Post
Damage is damage, location is location. A "backbreaker" isn't likely to be directly striking the spine, either. (Usually too much muscle in the way; you need to cut/pierce to actually hit the spine.)
Like with the skull that's one of the weird bits, you can do 1/2/3 cutting/impaling damage and the DR stops it when you'd think it'd draw some blood.
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backbreaker, judo throw, pickup, technical grappling, wrestling

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