Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-08-2011, 02:25 PM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Awesome weapon quality

Spillover from another thread. We have 'Fine', 'Very Fine', etc. as weapon qualities, but why are there no awesome weapons? And what abilities should an Awesome weapon give. I'm thinking a bonus to Intimidation, myself.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 11-08-2011, 02:27 PM   #2
Peter V. Dell'Orto
Fightin' Round the World
 
Peter V. Dell'Orto's Avatar
 
Join Date: Aug 2004
Location: New Jersey
Default Re: Awesome weapon quality

Quote:
Originally Posted by Asta Kask View Post
Spillover from another thread. We have 'Fine', 'Very Fine', etc. as weapon qualities, but why are there no awesome weapons? And what abilities should an Awesome weapon give. I'm thinking a bonus to Intimidation, myself.
Isn't this what the various ethnic cool weapon rules are for, though?
__________________
Peter V. Dell'Orto
aka Toadkiller_Dog or TKD
My Author Page
My S&C Blog
My Dungeon Fantasy Game Blog
"You fall onto five death checks." - Andy Dokachev
Peter V. Dell'Orto is offline   Reply With Quote
Old 11-08-2011, 02:33 PM   #3
Gorkamorka
Ceci n'est pas un hyperlien
 
Gorkamorka's Avatar
 
Join Date: Oct 2005
Location: Iceland
Default Re: Awesome weapon quality

I would say that Awesome weapons get whatever weapon quality they have, ethnic cool and +1 reputation bonus for whoever his holding it. He must be a cool dude to have such an awesome weapon.
Gorkamorka is offline   Reply With Quote
Old 11-08-2011, 02:38 PM   #4
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Awesome weapon quality

I think a weapon with Very Fine and Balanced is plenty awesome enough.

With Signature Gear and Weapon Bond a Very Fine+ Fine (Balanced) weapon can be the basis for an entire character.

There's also Ultra-Fine, Oriculum, Dwarven, Hyper-Dense, Vibrating, Monowire, Nanothorn, etc...

That's without getting into Magic Weapons, Named Weapons, and Innate Attacks with the Gadget Limitation.
aesir23 is offline   Reply With Quote
Old 11-08-2011, 02:54 PM   #5
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Awesome weapon quality

I don't see having a rules category for it.

GURPS Fantasy defines "monster" as referring not to a member of a race, but to a unique and unnatural entity with unpredictable traits. In the same way, if a weapon is really awesome, shouldn't that be represented not by buying "awesome" for it, but by defining it as having several impressive traits, with not two weapons being alike?

Bill Stoddard
whswhs is offline   Reply With Quote
Old 11-08-2011, 03:30 PM   #6
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Awesome weapon quality

Quote:
Originally Posted by whswhs View Post
I don't see having a rules category for it.

GURPS Fantasy defines "monster" as referring not to a member of a race, but to a unique and unnatural entity with unpredictable traits. In the same way, if a weapon is really awesome, shouldn't that be represented not by buying "awesome" for it, but by defining it as having several impressive traits, with not two weapons being alike?

Bill Stoddard
Shouldn't it be Delusion (My Weapon is Awesome)? (cut in the quote about bringing pointy objects into a post-gunpowder battlefield)
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-08-2011, 06:59 PM   #7
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Awesome weapon quality

I think the posers that are thinking of "Awesome" as an upgrade that makes a weapon more useful as a weapon (ie, more dangerous) may be missing the point. :)

Most of the weapons that make ones inner 14 year old go "AWESOME" are actually pretty bad weapons. Or at best are merely interestingly decorated weapons.

"Awesome" sounds like a kind of Styling to me. The necromancer's wands and staves and rods from Pyramid #3.1 are Awesome, weapons in World of Warcraft are designed entirely around Awesome first, functionality a distant second, etc.

So. It's Styling. Base Styling gives a bonus to Reaction rolls and to Merchant skill to sell the item. I'm thinking we can subdivide Styling - giving reaction bonuses to smaller groups of people or only in potential combat situations etc.

A Styling bonus that only gives a bonus in potential combat situations is one that is Menacing. Menacing weapons trade the non-combat Reaction bonus for an Intimidation bonus, and only get a bonus to Merchant skill for "some kinds" of buyers - not to refined half-elven bards perhaps, but probably to 14-18 year old male humans. To people it doesn't give a bonus to sell to, it probably is a Merchant penalty ("I really don't want that gaudy looking thing.")
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 11-09-2011, 06:34 PM   #8
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Awesome weapon quality

Actually, come to think of it, I think this calls for a Low Tech version of the Tacticool perk from Gun Fu.
aesir23 is offline   Reply With Quote
Old 11-09-2011, 06:46 PM   #9
Victor Maxus
 
Join Date: May 2007
Location: Right Here
Default Re: Awesome weapon quality

Something I have done is too allow for the once in a life time creation of a weapon so great, that it does far exceed what any one else can do. Thus I use the Ultra-Tech rules for Super Fine weapons. It gives the +2 damage, and the half armor protection, making it better than the very fine. This represents a weapon that is able to acheive superior performance with out being magical or enchanted. And in any setting, it is extremely rare. In fact, in my fantasy area, there is only three such weapons. One was made 3000 years ago as a joint effort between between an elf and dwarf smith who wanted to show what they could achieve when working together. Another was made 500 years ago, and was a symbol of royal heritage for the king. The third was made about a hundred years ago as the final effort of an old smith who was about to die and wanted to do one last great work.

I don't know if this helps any, but it is what I do when I want a super weapon that is not magical, but is very good in what it does.
__________________
I am not most people. If I were, there would be a lot more of me.
Victor Maxus is offline   Reply With Quote
Old 11-10-2011, 01:39 PM   #10
starslayer
 
Join Date: Dec 2006
Default Re: Awesome weapon quality

So how about levelled awesomeness based on the builds that generally make a weapon 'awesome'.

Here are three, but by no means definitive, examples

Scary Awesome (covered in spikes, etc) [bonuses are per level, max level 4]
-1 to skill (it's unwieldy)
-1 to damage (despite looking really horrific a sword covered in spikes or a hammer that is a nest of thorns will not do more damage then the simple wedge)
+1 to intimidation checks, acting, etc; when the end result is to cow the opponent in fear of you/your weapon
Special: Anyone injured by the weapon suffers an extra point of stun because it looks like it hurts a lot more then it does; high pain threshold or immunity to metabolic hazards can avoid this with a will roll, those who have both are immune.
Special2: All injuries are -1 to treat via traditional medicine due to large irregular cuts

Big Awesome (overtly large)
ST requirement +4
Weight +50%
Skill -1 (unbalancing)
damage +1
+1 to intimidation checks, fast-talk rolls, etc; where the ability of your weapon to endure, or your own physical might is being referenced.

Stylized awesome (strange design that looks neat)
ST Requirement +1
Weight +5% (all that extra material)
Skill -1 (unbalancing)
+1 to any social check involving the weapon
-1 to enemy skill in attempts to disarm (they aren't sure where they can try to disarm from)

I am sure others can come up with dozen's more, also possibly some CF costs for it.

Each of the awesome I did have some utility, though perhaps not exactly direct combat utility.

Notably a balanced fine Scary Awesome sword provides only bonuses, and likewise for the others- if it's a well constructed weapon then the trade-offs for it to be a well constructed 'awesome' weapon may be worthwhile, but junk that is 'awesome' will be worse junk then just a hunk of metal.
starslayer is offline   Reply With Quote
Reply

Tags
weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.