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Old 08-06-2019, 11:34 PM   #1
Malkavman
 
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Join Date: Jul 2006
Location: Topeka, KS
Default Life-O-Suction Question

In what instances is damage from a monster or weapon with Life-O-Suction considered "dealt"?

Does weapon defense reduce suctioned health?
Does armor that prevents damage reduce suctioned health?
If damage is dealt to an ally, does the suction take the amount that the ability can take, or is the maximum the life of the ally? (Life-O-Suction 3 vs ally life of 2, does hero heal 3 or 2?)
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Old 08-08-2019, 04:15 AM   #2
Majobasil
 
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Default Re: Life-O-Suction Question

I’ll chime in here with with specific examples of how Branson and me interpreted and played this.

Scenario 1:
Leecher with life o suction and 2 power is hired. Defender commits a weapon with 2 defense. Leecher survives the combat then hits the shield of the weapon, not flesh. We viewed this as no damage dealt. Therefore no life of suction occurs.

Scenario 2:
Leecher is hired in the DMZ. defender does not commit any weapons. However defender has armor with a zap and prevent monster damage ability as an interrupt. Damage is dealt to the hero by the leecher but is then interrupted and ultimately prevented resulting in no damage and thus no life o suction.

Scenario 3:
Leecher with 2 power kills an ally with one health. Attacker heals 2, not 1.

Did we play these correctly?

Last edited by Majobasil; 08-08-2019 at 04:17 AM. Reason: Edits
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Old 08-12-2019, 02:38 PM   #3
Aleph
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Default Re: Life-O-Suction Question

Quote:
Originally Posted by Malkavman View Post
In what instances is damage from a monster or weapon with Life-O-Suction considered "dealt"?

Does weapon defense reduce suctioned health?
Does armor that prevents damage reduce suctioned health?
If damage is dealt to an ally, does the suction take the amount that the ability can take, or is the maximum the life of the ally? (Life-O-Suction 3 vs ally life of 2, does hero heal 3 or 2?)
If you reference the Monster Damage section of the rules you can see that the process for dealing damage is to take tokens equal to the attack power of the Monster, return to the stockpile a number of tokens equal to the total defense, and then apply the tokens to Allies or Hero cards, depending on the scenario. If there are no tokens remaining after the defense is calculated, no damage is dealt.

If you check the same section of the rules above, and look at the One Committed Ally section, you will see "If the damage dealt to an Ally is greater than its life, the Ally is squished, but no damage carries through to the defender." The damage is still dealt, even if the Ally has less life than that, so if your Life-o-Suction value is high enough, you could get back more than the Life total of the Ally.

Quote:
Prevent
Applies to damage only. Prevent an amount of damage as specified by an ability. If less damage is dealt/taken than the amount being prevented, prevent all damage dealt/taken (in this case, only the amount of damage that was dealt/taken is prevented). Damage prevention is an interrupt.
Damage that is prevented means a damage token is not placed on a target card, as it interrupts the damage dealing process. Therefore that damage is not dealt, and cannot be Life-o-Suctioned.
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