Quote:
Originally Posted by rozumcrans
I have what I feel to be a rather annoying problem. The PC I'm making has combat reflexes, Axe/mace of 13 and Broadsword of 16, yet the darn thing keeps defaulting the parry skill to axe (Parry 10), not broadsword (Parry 12)!! Any way I can fix this? You would think a little spinner or button asking me which weapon skill I want to program to default to would be available.
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You can set that in the Protection window, under the View menu.
Quote:
Originally Posted by rozumcrans
I also wish to Hand Weapons table was larger to accomodate weapons with multiple uses. The character has a knife, throwing axe and sword, yet thw sword has to appear on page three while the medium shield of all things appears in the top.
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If you have the most current patch and Data Update installed, open Character Sheet Options... from the View menu, select charactersheet.gcs from the drop-down list, and under Miscellaneous Options, click Yes to the option to "Sacrifice space from the Notes section" and you'll have more room for the hand weapons.
I hate the default character sheet myself, but I've tried to make it more usable for more folks with various options. I hope this one helps you out. You might also want to check out some of the other character sheets available out there.
Armin