09-15-2011, 09:43 PM | #11 | |
Join Date: Dec 2006
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Re: [MH] Charms for 16 effective skill or thereabouts
Quote:
So if the PC is hit by a bullet and drops to the ground, but then gets up and only has a nick on his shoulder- then that is a lesser effect because an outside observer would never have had enough time to register if the damage was critical- Mechanically it's just 'heal damage using path of chance' and just falls into 'another way to achieve an effect using a non-standard path'; but the path used and the 'mundane observer' clause puts a lot of restrictions on WHEN it can actually be used; I imagine it would have minimal problem turning most body shots into nicks; but it's not going to be able to turn a brain splattering headshot into a fleshwound. Similarly it could probably turn a hit from an elephant gun into a fleshwound, but be unable to reduce the damage from a hail or .22s (it is within the realm of possibility that a round the size of a man's thumb could hit a person and through luck fail to hurt him; it is much less within that realm that a similar effect could happen multiple times in single burst of gunfire.). Anything that obviously obliterates the person is also right out (grenades, flame throwers)- but if the attack also obscures the target then 'it was only a fleshwound' could have effect (blacked out by explosion, emerges simply blackened and charred; run over by tank, revealed to have been pushed into the ground rather then flattened against it.) |
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09-15-2011, 10:01 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [MH] Charms for 16 effective skill or thereabouts
Quote:
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Tags |
charms, monster hunters, ritual path magic, rpm |
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