07-22-2021, 09:15 AM | #11 | ||
Join Date: Jun 2013
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Re: Cost to cast spells as a service
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07-22-2021, 09:15 AM | #12 | |
Join Date: Mar 2016
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Re: Cost to cast spells as a service
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07-22-2021, 09:21 AM | #13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Cost to cast spells as a service
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-22-2021, 09:29 AM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Cost to cast spells as a service
Which said, bear in mind that it's probably fine to treat Slow and Sure enchanting as an ordinary job, because it doesn't burn people out physically. Where it gets foggy is for Quick and Dirty enchanting, and ordinary casting as a service. Those things are way closer to tiring and/or dangerous gig work than a reliable way to earn a living at a day job.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-22-2021, 09:38 AM | #15 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Cost to cast spells as a service
It's supply and demand. How many wizards are there? How much demand is there?
Without mass production, many things are different. The wizard wants to make reasonable money and if demand is low but he is the only meeter of that demand then the price might in fact be higher. He has to make enough to take care of his downtime. So I could see the prices in a small town or village being far higher than in a big city. But wait, in a village, who can pay the high price. Practically nobody. Right? Can a peasant pay three months wages? So the mage will want to price discriminate. If a wealthy looking group of adventurers wander into the village that is the time to make hay because the peasant level profit is only so so. On the other hand if this area is chock full of adventures and a bunch of mages are competing for that business then the price may drop. So many factors. Even with some default value, I'd make a table of modifiers that (much like limitations) that will up or decrease by some percentage the price. Part of this likely comes from the City Stat info. Also if on the "adventuring" frontier, where hoards of gold is being brought into town all the time, inflation will drive the prices sky high. So there is that factor too. |
07-22-2021, 09:45 AM | #16 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Cost to cast spells as a service
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Really, the whole model of professional adventurers who hunt treasures left out in the world by mad wizards, lost civilizations, and random gods, and live outside the social structure of civilization, trashes sensible economic analyses. Magic just makes it worse. This is one area where appeals to the real world won't help you much.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-22-2021, 09:57 AM | #17 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Cost to cast spells as a service
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But more people got rich selling supplies to prospectors during the gold rush than the prospectors did on average. So that was the way I was viewing it. |
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07-22-2021, 10:56 AM | #18 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost to cast spells as a service
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07-22-2021, 12:52 PM | #19 | ||
Join Date: Dec 2020
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Re: Cost to cast spells as a service
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Imho the creator of the standard magic system just looked at a low tech scenario and fitted it for this. Quote:
One thing is clear a mage has to live from something, he has a special talent and took a lot of time to bring his spells to a useful and reliable level. If we use the standard 200h = 1 CP rule even a low level hedge wizard put month into learning just one spell and he needs at least a handful to make a living. But the supplement urban magics deals with some of the problems, but others are still unsolved. |
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07-22-2021, 02:20 PM | #20 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Cost to cast spells as a service
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In any case, this thread is a gem. |
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