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Old 06-19-2021, 07:19 PM   #32
Michael Thayne
 
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

While writing up this spell, I noticed some errors in the Sandstorm write-up. Specifically, there was a mismatch between the descriptive text and the "Statistics" block, which I resolved in favor of the statistics block.
Spark Storm
Keywords: Area (Leveled).
Full Cost: 89/112/151 points for levels 1-3 (or more).
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.

Create a Windstorm with a dangerous addition. Any DX-based skill checks made inside the storm, and any ranged attacks passing through the area, are at -5. Anyone within must also make an ST check each second or be knocked over by the wind. Furthermore, the storm attacks everyone inside each second with lightning from above, rolling against skill 12. Those hit take 1d burning surge damage. Metallic armor counts as DR 1 against this attack, but nonmetallic armor protects normally. If any damage penetrates DR, the victim must make an HT roll, at -1 per 2 points of penetrating damage, or be rendered unconsciousness for (20-HT) minutes followed by -2 to DX for another (20-HT) minutes.

This spell requires constant concentration to maintain, but as long as you maintain it, you can also make the storm larger or smaller (up to the maximum radius based on your level). You can also designate a safe "eye" inside the windstorm up to half the radius of the storm.

More potent versions of Spark Storm exist. These add additional dice of burning damage, increasing the full cost of the spell as indicated by the table below.
Code:
Spell Strength		Full Cost
1d burning		89/112/151 points for levels 1-3.
2d burning		113/138/180 points for levels 1-3.
3d burning		137/165/209 points for levels 1-3.
4d burning		161/191/238 points for levels 1-3.
5d burning		185/218/267 points for levels 1-3.
This is also a Weather spell.

Statistics: Level 1 is Burning Attack 1d (Area Effect, 2 yards, +50%; Bombardment, skill 12, -10%; Cosmic, No Attack Roll Required, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; Link, +10%; No Signature, +20%; Overhead, +30%; Persistent, +40%; Requires Concentrate, -15%; Requires IQ Roll, -10%; Selective Area, only to create an "eye", +10%; Side Effect, Stunning, +50%; Sorcery, -15%; Surge, Arcing, +100%; Variable, +5%) [23] + Control Air 2 (Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Nuisance Effect, cannot move storm, -5%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%; Sorcery, -15%) [38] + Control Air 3 (Does not increase area, -50%; Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Nuisance Effect, cannot move storm, -5%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%; Sorcery, -15%) [27]. Level 2 adds Area Effect (+50%) to Burning Attack [+2.5] and removes "Does not increase area" from two levels of Control Air [+20]. Level 3 adds Area Effect (+50%) to Affliction [+2.5], completely removes "Does not increase area" [+10], and adds Control Air 3 (Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Only to increase area, -50%; Sorcery, -15%) [27]. The expanded versions raise the Burning Attack level.

Last edited by Michael Thayne; 07-06-2021 at 09:52 PM.
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