04-08-2022, 01:50 PM | #611 | ||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Yep, I'll let V go.
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04-08-2022, 03:54 PM | #612 | |||||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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Or used following an explosion, sprayed over the debris field after the blast would make digging or blasting through more difficult. Once out of sight, Vassarious gets off of the hand truck and shifts their facial features to match a young technician with the day off... Disguise 3d6 <= 14 6 + 4 + 3 = 13 ... success |
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04-08-2022, 04:01 PM | #613 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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04-08-2022, 10:16 PM | #614 | ||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Well, I think that might be a little risky, depending on whether they saw his unconscious body or not... |
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04-11-2022, 09:06 AM | #615 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-11-2022, 10:03 AM | #616 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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04-11-2022, 11:37 AM | #617 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Ok, sounds good, so we seal it up, do our work, and if we're lucky we can finish before they get through, and if not we'll fight them off while we finish correcting the pattern.
So we can get through 20 "hurried-work-minutes" before they are alerted, that leaves 10, which we can split. They will need to investigate the shutdown, discover the wall, decide how to penetrate it, and then get through... If that takes 5 minutes, we will be done. If they are faster, we'll have to defend the position. If they get through too early or in too great numbers to hold them off, V can try the Hail-Mary of turning into Maximus. |
04-11-2022, 12:52 PM | #618 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
OK. Splitting the 20 gallons in two gives a mass of 50 lb. and thus 30 HP. DR depends on how thick the wall is and thus how big the entrance to the wall hallway is; assuming a 9 yard square gap, the thickness is 2.5 inches or DR 5. I'd be happier with more foam but more than a hundred pounds probably starts making the hauled in load ridiculous. Should leave in a few air holes at the top so we won't suffocate, unless the room has other ventilation shafts.
I'll make a masonry roll at the default to assemble this wall (not sure if that fits best, but I probably don't have the right skill either): Quote:
And if that fails too we can blow up the wall and try to make an escape. Possibly shooting any of the high priests we find along the way. |
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04-12-2022, 08:52 AM | #619 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
You have to block 7 square yards rather than 9, so that's DR 7.
Halcyone sticks up the wall quickly, and the two of them begin moving the stones around. Both of you should roll DX, and Halcyone should roll administration.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-12-2022, 09:48 AM | #620 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Turning away from the foaming and bubbling wall, I refocus in on the more classically built wall that caused all this trouble. I quickly figure out how to keep to holomaximus's plans, while keeping out of each other's way.
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Last edited by TGLS; 04-12-2022 at 10:32 AM. |
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