09-23-2022, 08:51 AM | #871 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Let's feel through the ice rather than try and disturb it, and Vassarious will trade 2 FP for skill to negate the penalty.
Occult -2 = 12 (+ spend 2 extra FP for skill to bring it back to 14) 3d6 <= 14 5 + 2 + 4 = 11 ... success |
09-26-2022, 09:05 AM | #872 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Vassarious gently pokes and prods and feels the ice, inspecting its form and looking for a stone melder in its center. It takes a lot of power*, but V identifies a hollow shape in the center of the ice, shaped just like a person, but putting a lot more weight on the ice than a person would.
* V has 5 ER with the form in addition to the FP. The ER can only be spent on the power. Please specify how much of the 4 energy spent are ER and FP.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-26-2022, 09:53 AM | #873 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious will use 2 ER and 2 FP. They then call Halcyone on the communicator.
"I have the Melder located. Shall we call in the Knights and turn in the conspirators?"
Spoiler:
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09-26-2022, 10:11 AM | #874 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
I'll bring the tub of construction foam out towards the granary and seal the doors up. Quote:
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09-26-2022, 10:57 AM | #875 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
"This kind of threat could also shed more light on the seriousness of their plight... Wholesale slaughter is unsubtle for my tastes. Once your swarm arrives to keep watch on the Melder, we can escort the traitor to turn himself in. and the knights can collect their lost ward and the conspirators as they see fit." |
09-26-2022, 11:51 AM | #876 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Quote:
I direct a swarm over there. |
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09-27-2022, 07:23 AM | #877 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
The swarm is not far behind the dragon, and arrives.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-27-2022, 07:32 AM | #878 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Quote:
"V, the doors to the granary are sealed now. I figure we can just inform the knights here, and they should be able to sort everything out now." |
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09-28-2022, 08:49 AM | #879 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
No one hears Halcyone seal up the doors. You're down 28 cubic feet.
Halcyone is outside of the sealed granary. Vassarious is in the meat storage, but the block with the melder in it. A swarm is there as well. You have found the conspirators, and found the stone melder. How do you want to wrap this up?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-28-2022, 09:17 AM | #880 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Well if V's opposed to demolishing the granary on top of all the conspirators, I say we dolly (or drag) the block containing the apparent melder in front of the grand order lodge and tell them that it was stolen, but we brought it back and caught the people responsible. Also, their tunnel is a huge gap in their security so they should make it more secure.
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