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Old 01-23-2016, 10:52 AM   #11
vicky_molokh's Avatar
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: GURPS Social Engineering and "super negotiator" character

Originally Posted by NineDaysDead View Post
Yes there is. You could apply penalties. Something like:

-0: normal 'negotiable'
Not possible: 'non-negotiable'
Well, that's not all of it. Penalties should be non-applied to the lower end of outcomes (otherwise NPCs go into combat mode at the slightest provocation . . . which is not a problem in actual combat, but is overkill in many other situations), while there needs to be a way to scale down the higher-end reactions, all of this while never setting a Hard Cap on the maximum achievable reaction. This is quite deep into houserule territory, and not at all like what Basic Set offers for this.
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
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social engineering

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