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04-24-2017, 08:14 PM | #1 |
Join Date: Jan 2017
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[RPM] Some questions about Path of Magic ?
1. About Wards, can a Path of Magic ward block "missile spell" like "fireball" ?
2. How works the activation of a enchanted item like a fireball staff ? It use the rules of "innate attack" advantage when it cause damage? 3. Can Path of Magic create "magic missile" ? If yes, is possible to add the damage modifier "explosion" to a Path of Magic missile ? Plus, the missile is invisible like ambient mana ? 4. Talking about that, is possible to use a Control Magic to reflect/change the direction of a missile spell ? If yes, the spell need to add the Meta Spell Modifier or no (the text says "dispelling" and "altering the magic", but in this case what the Control Magic do is "changing the direction" of the missile or a good analogy, in GURPS terms, the "innate attack skill roll") ? 4. Again about the missile spell, is possible to make a "homing" missile with Path of Magic ? 5. A mage can manipulate the mana reserve of other mages, but what happens if the mage try to put more mana than the limit of mana reserve ? It causes damage ? The mage becomes a "Christmas Tree" ? Nothing happens ? |
04-24-2017, 08:33 PM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Some questions about Path of Magic ?
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Path of Magic can manipulate magic not other energy so it wont block a typical missile spell. Adding more energy to an Er I would treat as Energy Absorbtion (DR) and have it drain off at 1 point of energy per second if not used up until the ER is within its limits.
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04-24-2017, 09:21 PM | #3 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Some questions about Path of Magic ?
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Nothing. You can't. Once it's at 0 it's done. Use the rules for Fatigue attacks along with a Greater Destroy Magic to damage the mana reserve.
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04-24-2017, 09:40 PM | #4 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: [RPM] Some questions about Path of Magic ?
But... there's no such thing as a magic missile. Or any construct of so called "energy" which, once created, behaves like an RPM missile spell. Surely if I create a ball of fire in my hand which doesn't burn me, but after I throw it and hit a guy it does 12d of damage to him, that is a construct of magic no?
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04-24-2017, 10:05 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Some questions about Path of Magic ?
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04-24-2017, 10:42 PM | #6 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: [RPM] Some questions about Path of Magic ?
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But let's set aside for a second the metaphysics consideration of what is or isn't a spell. That's got to be up to the GM, and based in the world-building IMHO. My players oft note gurps can be unintuitive, and the ones who don't play witches occasionally remark that RPM borders on OP. I'm getting a sunburn just imagining the blazing squint-eye my non-rpm players would turn on me if I let the party witch ignore an anti-magic ward with a spell called "magic missile."
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04-24-2017, 11:08 PM | #7 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [RPM] Some questions about Path of Magic ?
A magic shield protects against magic not what the magic creates. Spells whose effects are on the other side of the shield will be blocked.
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04-25-2017, 12:07 AM | #8 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Some questions about Path of Magic ?
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04-27-2017, 09:35 AM | #9 | |
Join Date: Jan 2017
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Re: [RPM] Some questions about Path of Magic ?
First of all, thanks a lot for everyone who aswered the questions, specially Ghostdancer and PK, aka RPM creator!
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Another question: 6. A missile in the caster hand can be dispelled with a Destroy Magic effect ? If yes, then it is a spell and can be affected by Path of Magic spell, right ? Plus a interesting question: 7. If a missile float in caster hand then make more sense to be a Create + Control ritual, right ? Without the Control effect the missile will "fall" because of gravity... but if we add Control to the spell make sense in rolling "innate attack skill" to throw ? Please, share with us your opinion if a control spell need to pay the META spell modifier to change the direction of a missile spell ? |
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04-25-2017, 09:27 AM | #10 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: [RPM] Some questions about Path of Magic ?
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Magic Missile: Greater Create Magic, Lesser Control Magic, with Damage (external, Homing, and RoF equal to dice of damage). Treat each dice of damage as a separate homing projectile, fired shotgun style. Use innate attack to lock on to the target, then loose your fistful of missiles and they fly to the target at move 10, max range 100. If you permit an AoE anti-magic ward to stop missile spells as we've been discussing... would those missiles be one spell or many spells? Or in the general sense, would a missile spell that splits up it's damage among multiple projectiles have to defeat the ward with each attack, or only once?
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