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12-03-2019, 04:35 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Cidri's Got Talent!
Starting a thread where folks can post their home-brew talents...
IQ 12 - COMBAT AWARENESS (2) The warrior has honed his fighting skills to improve his peripheral vision and coordination in combat situations. As a result, side hexes will count as front hexes, and their rear hex counts as a side hex (similar to the 'Eyes-Behind' spell). Prerequisites: Any 'expert-level' combat talent (i.e. Fencing, Unarmed Combat III, or Weapon Expertise).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-04-2019, 12:46 AM | #2 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Cidri's Got Talent!
I hate that a warrior who is skilled with the sword becomes helpless if he can only find an axe.
IQ 8: All Melee (1)This one is complex to write but I think it's mostly intuitive once you understand it. You can protect people adjacent to you, a bit. I've tried to write it so it handles jabs and missile attacks naturally. IQ 8: Shield Wall (1)Physicker junior. IQ 9: First Aid (1) |
12-04-2019, 08:45 PM | #3 |
Join Date: Sep 2018
Location: North Texas
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Re: Cidri's Got Talent!
(Still workshopping this one...)
IQ 14 - BLIND-FIGHTING (3) Thru intensive training and mental focus, the character has achieved a near-supernatural level of perception and spacial awareness when they are deprived of sight or visual cues due to physical blindness, total darkness, invisible foes or otherwise. The result is that they suffer no combat disadvantage or movement penalty in such scenarios and will effectively function as if no sight-based hinderance exists within a 30 ft radius. This ability applies equally to melee as well as ranged combat within that area. Prerequisites: Acute Hearing*, Alertness and Combat Awareness. *Note: Blind-Fighting is heavily dependent on sound and hearing so any effect (mundane or magical) that suppresses either will effectively counter this ability.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-05-2019, 08:23 AM | #4 |
Join Date: Dec 2017
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Re: Cidri's Got Talent!
As a counterpoint to combat powers, here's a 1 point 'Mundane Talent' for the unambitious but resourceful:
BEG (1): The character is good at looking pathetic and appealing to the sympathies of passers by. He or she can earn at least a subsistence living as a beggar in a city, large town or pilgrimage route. A character with the beggar talent can attempt an opposed 3d roll vs. IQ with a passing stranger; if the beggar wins the contest, the stranger gives a few coppers. |
12-05-2019, 08:25 AM | #5 |
Join Date: Dec 2017
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Re: Cidri's Got Talent!
Another social interaction talent; this one probably should be listed as a stand alone talent rather than one of the mundane talents:
CHA NO YU (1): The traditional east asian tea ceremony. Skill at this simple but deep ceremony is obligatory for the well-cultured samurai. It takes place in a quiet, spare room, and involves serving a guest hot tea and light food. The goal is to achieve tranquility and harmony between servant and served, and to demonstrate self-mastery and expertise. The Cha No Yu can be resolved as a roll vs. IQ, on 2 dice if serving a close friend, on 3 dice if serving a stranger, and on 4 dice if serving an enemy or hostile or suspicious superior. Success yields a +2 bonus to a reaction roll from the guest for an immediately following social interaction. |
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