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Old 07-10-2016, 11:28 AM   #1301
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

UNION JACK

Real Name: Lady Jacqueline Falsworth.
Occupation: College student, adventurer.
Identity: Secret.
Legal Status: Citizen of the United Kingdom with no criminal record.
Other Aliases: "Jackie" (a nickname she hates), Lord Jack Falsworth.
Place of Birth: London, England.
Marital Status: Single.
Known Relatives: Lord William Falsworth (father, deceased); Lady Elizabeth Whitfield Falsworth (mother, deceased); Brian, Baron Falsworth (alias Union Jack II, grandfather); Lady Jacqueline Falsworth Crighton (alias Spitfire, great-aunt, deceased); Kenneth, Lord Crighton (first cousin once removed); Montgomery, Baron Falsworth (alias Union Jack I, great-grandfather, deceased); William, Baron Falsworth (great-great-grandfather, deceased); Lord John Falsworth (alias Baron Blood, great-great-uncle, undead); Steve Rogers (alias Captain America, godfather).
Group Affiliation: Associate of the Super-Heroes of Europe, Captain America, Bucky, and Red Guardian.
Base of Operations: London, England.
History: During World War I, Montgomery, Baron Falsworth, took on the heroic role of Union Jack to stand as the hero of modern Great Britain, opposing his traitorous brother John, who had become a vampire and worked for the Germans as Baron Blood (see Baron Blood; Vampires). His son, Brian, took over the role during World War II, working with Captain America, the original Bucky, the android Human Torch, and Namor the Sub-Mariner, among others, as a member of the Invaders (see Captain America; Namor). At one point, Brian's sister Jacqueline was bitten by Baron Blood and given an ad-hoc blood transfusion from the various Invaders, including the synthetic "blood" of the Human Torch, gaining speed powers, whereupon she took the costumed identity of Spitfire (named after the fastest British airplane of the time).

Following the end of World War II, Brian only occasionally took action as Union Jack, while Jacqueline retired to the quiet life of the aristocracy. Brian inherited the title of Baron Falsworth in the fifties when his father passed away, and continued to act as Union Jack for another two decades. Brian intended that his son, William, carry on his heroic legacy, but William never pursued the training, instead becoming embroiled in politics, including a number of scandals. William and his wife, Elizabeth, were killed in a boating accident mere months after their only daughter, named Jacqueline after her heroic great-aunt, was born. Having kept in touch with Captain America, Brian insisted that the Captain be Jacqueline's godfather.

Brian, Baron Falsworth, tried to raise his granddaughter according to British aristocratic traditions, eventually insisting that the role of Union Jack go to his nephew, Kenneth Crighton. Kenneth, however, did not see himself as worthy of the role. Meanwhile, Jacqueline Falsworth grew up as a tomboy, and after coming of age started taking testosterone treatments and undergoing various surgeries (including breast removal), calling herself "Lord Jack" instead of "Lady Jacqueline". Jack underwent physical training, intending to take on the role of Union Jack himself.

During a visit by Captain America and his young partner, Rikki Buchanan, the new Bucky, to Falsworth Manor, Jack learned that Baron Blood had returned to active undeath. Against his grandfather's wishes, Jack donned a slightly reworked Union Jack uniform and assisted Captain America and Bucky in battling Baron Blood. (It was later revealed that Brian Falsworth was proud of Jack for his work as Union Jack, though the elder Falsworth is still uncomfortable with Jack's gender identity.)

Union Jack was later seen at an international meeting of national heroes, where he worked with Captain America and Russia's Red Guardian to take down the criminals Crossbones and Sin, who had attacked the conference (see Crossbones; Red Guardian; Sin).

Presumably, Jack Falsworth continues to divide his time between his college studies, where he is pursuing a degree in political science, and his actions as Union Jack.
Height: 5' 8" (173 cm).
Weight: 175 lbs. (79.5 kg)
Eyes: Blue.
Hair: Blond, dyed black.
Uniform: Blue-black bodysuit with the design of the British flag (the "Union Jack") on the chest, blue-black full-face cowl, brown belt, black gloves, black boots, red wrist-bands, red ankle-bands.
Strength Level: Union Jack possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Union Jack is a skilled hand to hand combatant and an expert shot with a pistol.
Weapons: Union Jack carries two standard weapons. The first is a silver-plated combat knife. The second is a semi-automatic pistol chambered in .40S&W; this replaces the .455 Webley revolver carried by his predecessors.

455 points
Attributes:
ST 14 [40]; DX 14 [80]; IQ 11 [20]; HT 14 [40].
Secondary Characteristics: Dmg 1d/2d; BL 39 lbs.; HP 14 [0]; Will 12 [5]; Per 12 [5]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11.
Languages: English (Native) (Native Language) [0]; French (Accented) [4]; German (Accented) [4]; Latin (None/Literate) [2]; Russian (Accented) [4].
Cultural Familiarities: Western [0].
Advantages: Appearance (Attractive) [4]; Combat Reflexes [15]; Extra Attack 1 [25]; Fit [5]; Gizmo 1 [5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Independent Income 10 [10]; Social Regard (Respected) 2 [10]; Status 2 [10]; Trained By A Master [30]; Wealth (Comfortable; Heir to Filthy Rich) [30].
Perks: Off-Hand Weapon Training (Knife) [1]; Quick-Swap (Knife) [1]; Style Familiarity (Dagger Fighting) [1]; Style Familiarity (Krav Maga) [1].
Disadvantages: Code of Honor (Hero's) [-10]; Overconfidence (12) [-5]; Pacifism (Reluctant Killer) [-5]; Secret Identity (Serious Embarrassment) [-5]; Social Stigma (Transgender) -2 [-10].
Quirks: Broad-Minded [-1]; Code of Honor (Gentlemanly Behavior) [-1]; Dislikes the Nickname "Jackie" [-1]; Wants to Live Up to the Family's Heroic Legacy [-1].
Skills: Acrobatics (H) DX+1 [8] – 15; Area Knowledge (London) (E) IQ+1 [2] – 12; Body Language (Human) (A) Per+0 [2] – 12; Breath Control (H) HT+0 [4] – 14; Climbing (A) DX+0 [2] – 14; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 12; Current Affairs/TL8 (High Culture) (E) IQ+1 [2] – 12; Current Affairs/TL8 (Politics) (E) IQ+1 [2] – 12; Driving/TL8 (Motorcycle) (A) DX+1 [4] – 15; Fast-Draw (Knife) (E) DX+1 [1] – 15*; First Aid/TL8 (Human) (E) IQ+1 [2] – 12; Flying Leap (H) IQ-1 [2] – 10; Forced Entry (E) DX+0 [1] – 14; Guns/TL8 (Pistol) (E) DX+2 [4] – 16; Immovable Stance (H) DX+0 [4] – 14; Intimidation (A) Will+0 [2] – 12; Jumping (E) DX+0 [1] – 14; Karate (H) DX+2 [12] – 16; Knife (E) DX+2 [4] – 16; Law (British Political) (H) IQ-1 [2] – 10; Lifting (A) HT-1 [1] – 13; Main-Gauche (A) DX+0 [2] – 14; Mental Strength (E) Will+2 [4] – 14; Observation (A) Per+0 [2] – 12; Politics (A) IQ-1 [1] – 10; Power Blow (H) Will+0 [4] – 12; Pressure Points (Human) (H) IQ+1 [8] – 12; Public Speaking (A) IQ-1 [1] – 10; Research/TL8 (A) IQ+1 [4] – 12; Running (A) HT+0 [2] – 14; Savoir-Faire (Dojo) (E) IQ+1 [2] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 11; Stealth (A) DX+0 [2] – 14; Swimming (E) HT+0 [1] – 14; Throwing (A) DX+0 [2] – 14; Tracking (A) Per+0 [2] – 12; Wrestling (A) DX+2 [8] – 16.
Techniques: Elbow Strike (Karate) (A) def+2 [2] – 16; Knee Strike (A) def+1 [1] – 16; Targeted Attack (Guns/TL8 (Pistol)/Weapon) (H) def+2 [3] – 14.
Starting Spending Money: $204,000 (20% of Starting Wealth).

* Includes +1 from Combat Reflexes.

Role-Playing Notes:
Union Jack is a woman who identifies as a man (clinical name is "transsexual", though she hasn't yet gone for the final surgery to fully physically become male). He is attempting to follow the heroic legacy of his grandfather, great-aunt, and great-grandfather while trying to deal with his grandfather's insistence that Jack become "a proper English lady".
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-14-2016, 02:30 PM   #1302
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
...
Role-Playing Notes:
Union Jack is a woman who identifies as a man (clinical name is "transsexual", though she hasn't yet gone for the final surgery to fully physically become male). He is attempting to follow the heroic legacy of his grandfather, great-aunt, and great-grandfather while trying to deal with his grandfather's insistence that Jack become "a proper English lady".
Is this from a comic? I didn't know any major lines had full on transsexuals. Ironic that he's buddies with the Captain as they both owe their powers to drug regimes. ;)
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Old 07-14-2016, 04:03 PM   #1303
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Flyndaran View Post
Is this from a comic? I didn't know any major lines had full on transsexuals. Ironic that he's buddies with the Captain as they both owe their powers to drug regimes. ;)
No, this particular Union Jack is a unique character of my own devising. The modern age Union Jack in the comics, Joseph Chapman, is actually a friend of Spitfire's son, Kenneth Creighton, who took on the role because Kenneth chose not to. You'll notice this Union Jack doesn't actually have powers, or even superhuman stats (14s across the board in physical stats is notable, yes, but not superhuman); the hormone therapy was more to look and sound more male, not meant to give powers. As for buddies with Cap, well, Cap and the elder Union Jack were old war buddies (they even managed to work the WWII Union Jack into First Avenger as one of the Howling Commandos, though they used his middle name of Montgomery).

I actually had the idea that Jack was a transexual back when I did Baron Blood's entry; I think I did a good job of hiding it in Blood's entry, yes? :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-20-2016 at 07:14 PM.
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Old 07-14-2016, 04:58 PM   #1304
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I meant that the testosterone therapy would allow FAR more strength and endurance than he could acquire as a woman.
Darn, I was hoping comics had progressed further than I thought. I remember how not that long ago people lost their minds when Archie featured a run of the mill gay wedding.
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Old 07-28-2016, 11:46 PM   #1305
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

SIN

Real Name: Sinthia Schmidt.
Occupation: Subversive, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of Germany with no known criminal record; wanted by various law enforcement agencies for various offenses in several countries.
Other Aliases: None known.
Place of Birth: Auschwitz, Germany.
Marital Status: Single.
Known Relatives: Johann Schmidt (alias Red Skull, alleged father).
Group Affiliation: Frequent partner of Crossbones.
Base of Operations: Mobile.
History: Not much is known about the early life of Sinthia Schmidt, and what has been revealed has been the subject of much scrutiny. She claims to be the daughter of Johann Schmidt, the Red Skull who in World War II was not only considered second in power in Nazi Germany to Hitler himself, but also the head of the Nazi Hydra Science Division (see HYDRA). The Red Skull was frequently opposed by Captain America during the War (see Captain America).

The Red Skull's activities following the fall of Nazi Germany are unknown, as are the circumstances surrounding his alleged death. At some point, however, desiring an heir to carry on his legacy, he fathered a child with an unidentified woman. By all reports, the Skull was enraged that his only heir was a girl. Why he permitted the girl, later named Sinthia, to survive is unknown; what is known is that he never showed her an ounce of affection, instead raising her to know only hate.

There are a few holes in this story, as noted by Captain America's young protege, Bucky (see Bucky). First and foremost is Sin's apparent age; she appears to be in her mid-20s, which means that she was born near the end of the 20th Century. Her alleged father would have to have been in his 70s or 80s when he fathered her. Also, it seems highly unlikely that, if he had desired an heir, the Red Skull would have settled for only one child from only one woman, nor would he have started as late as he apparently did. Bucky theorizes that, if Sin is related to the Skull, there are a few generations between them.

These holes are not irreconcilable, however. According to Captain America, the Red Skull was alleged to have received a treatment similar to the Super-Soldier Serum that produced the Captain; the Captain is known to be aging at a much slower rate, so if Sin is the Skull's daughter it is possible she inherited the slower aging from her father. It is also possible that the Red Skull did indeed have multiple children, who he made to fight among themselves to earn the right to be his heir; Sin is certainly brutal and ruthless enough to have killed any other siblings she may have had in order to earn her father's approval.

Sin first appeared in Geneva, Switzerland, where she and the criminal Crossbones attacked a conference of national superheroes, alongside a number of hired gunmen (see Crossbones). She began the fight by crippling the Italian hero Omerta before facing off against Captain America, the British Union Jack, and the Russian Red Guardian (see Red Guardian; Union Jack). During this fight, she was responsible for the destruction of the Swiss headquarters of the Super-Heroes of Europe. Although unable to defeat the trio, she managed to escape, although Crossbones was taken into custody.

Later on, having apparently broken Crossbones out of prison, Sin was seen operating in the Malay archipelago island nation of Madripoor, working alongside the criminal psychiatrist Doctor Faustus (see Doctor Faustus). At present, it appears as though Sin and Crossbones are merely seeking money by robbing banks throughout the area, including several in Hong Kong, where she again ran afoul of Captain America.

Recently, it was revealed that Sin, Crossbones, and Faustus are working for an unrevealed benefactor. Sin in particular was uncharacteristically docile in her benefactor's presence.
Height: 5' 9".
Weight: 155 lbs.
Eyes: Green.
Hair: Red with black highlights.
Uniform: Sleeveless red leather bustier decorated with a red skull motif, black leather pants, black leather fingerless gloves that reach her upper arms, thigh-high red boots, black belt, black choker with a ruby shaped into a skull.
Strength Level: Sin possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Sin is an expert hand to hand combatant, a marksman with most conventional weaponry, and a certified demolitions expert.

850 points
Attributes:
ST 15 [50]; DX 15 [100]; IQ 12 [40]; HT 15 [50].
Secondary Characteristics: Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 14 [10]; Per 14 [10]; FP 15 [0]; Basic Speed 7.50 [0]; Basic Move 7 [0]; Dodge 14.
Languages: English (Native) [6]; German (Native) (Native Language) [0].
Cultural Familiarities: East Asian [1]; Latin American [1]; Middle Eastern [1]; Western [0].
Advantages: Appearance (Beautiful) [12]; Combat Reflexes [15]; Enhanced Dodge 3 [45]; Enhanced Parry (All Parries) 3 [30]; Extended Lifespan (×2) [2]; Extra Attack 1 [25]; Gizmo 1 [5]; Gunslinger [25]; High Pain Threshold [10]; Omnilingual [40]; Patron ([FNORD]) (9) [20]; Social Chameleon [5]; Trained By A Master [30]; Very Fit [15]; Wealth (Multimillionaire 1) [75].
Disadvantages: Bloodlust (6) [-20]; Bully (9) [-15]; Callous [-5]; Impulsiveness (9) [-15]; Odious Personal Habit (Ax-Crazy) [-15]; Sadism (6) [-30]; Sense of Duty ([FNORD]) [-2]; Trickster (9) [-22].
Skills: Acting (A) IQ+0 [2] – 12; Axe/Mace (A) DX+1 [4] – 16; Blind Fighting (VH) Per+0 [8] – 14; Body Language (Human) (A) Per-1 [1] – 13; Brawling (E) DX+3 [8] – 18; Breath Control (H) HT-2 [1] – 13; Carousing (E) HT+0 [1] – 15; Climbing (A) DX-1 [1] – 14; Connoisseur (Visual Arts) (A) IQ-1 [1] – 11; Connoisseur (Wine) (A) IQ-1 [1] – 11; Current Affairs/TL8 (E) (Headline News) (E) IQ+0 [1] – 12; Current Affairs/TL8 (E) (High Culture) (E) IQ+0 [1] – 12; Current Affairs/TL8 (E) (Politics) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 14; Electronics Operation/TL8 (Security) (A) IQ+2 [8] – 14; Electronics Repair/TL8 (Security) (A) IQ+2 [7] – 14*; Escape (H) DX+1 [8] – 16; Explosives/TL8 (Demolition) (A) IQ+3 [12] – 15; Fast-Draw (Ammo) (E) DX+1 [1] – 16†; Fast-Draw (Knife) (E) DX+1 [1] – 16†; Fast-Draw (Pistol) (E) DX+1 [1] – 16†; First Aid/TL8 (Human) (E) IQ+2 [4] – 14; Flying Leap (H) IQ+2 [12] – 14; Forced Entry (E) DX+0 [1] – 15; Gambling (A) IQ+2 [8] – 14; Garrote (E) DX+1 [2] – 16; Gunner/TL8 (Machine Gun) (E) DX+3 [8] – 18; Guns/TL8 (Light Anti-Armor Weapon) (E) DX+3 [8] – 18; Guns/TL8 (Light Machine Gun) (E) DX+3 [6] – 18‡; Guns/TL8 (Pistol) (E) DX+3 [6] – 18‡; Guns/TL8 (Rifle) (E) DX+3 [8] – 18; Guns/TL8 (Submachine Gun) (E) DX+3 [6] – 18‡; History (Modern Western) (H) IQ+0 [4] – 12; Holdout (A) IQ+0 [1] – 12§; Intelligence Analysis/TL8 (H) IQ+0 [4] – 12; Interrogation (A) IQ+2 [7] – 14#; Intimidation (A) Will+0 [2] – 14; Jitte/Sai (A) DX+3 [4] – 16; Judo (H) DX+3 [16] – 18; Jumping (E) DX+0 [1] – 15; Karate (H) DX+3 [16] – 18; Kiai (H) HT-1 [2] – 14; Knife (E) DX+3 [8] – 18; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT-1 [1] – 14; Lip-Reading (A) Per+0 [2] – 14; Liquid Projector/TL8 (Flamethrower) (E) DX+1 [2] – 16; Lockpicking/TL8 (A) IQ+2 [8] – 14; Market Analysis (H) IQ+0 [4] – 12; Mental Strength (E) Will+0 [1] – 14; Mind Block (A) Will+0 [2] – 14; Parachuting/TL8 (E) DX+0 [1] – 15; Philosophy (Nazi Ideology) (H) IQ+0 [4] – 12; Pickpocket (H) DX+0 [4] – 15; Power Blow (H) Will+0 [4] – 14; Pressure Points (Human) (H) IQ+2 [12] – 14; Psychology (Human) (H) IQ+2 [12] – 14; Research/TL8 (A) IQ-1 [1] – 11; Running (A) HT-1 [1] – 14; Savoir-Faire (Dojo) (E) IQ+0 [1] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Savoir-Faire (Mafia) (E) IQ+0 [1] – 12; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Savoir-Faire (Police) (E) IQ+0 [1] – 12; Savoir-Faire (Servant) (E) IQ+0 [1] – 12; Search (A) Per+0 [2] – 14; Shadowing (A) IQ+1 [4] – 13; Shortsword (A) DX+1 [3] – 16¥; Skiing (H) HT-2 [1] – 13; Sleight of Hand (H) DX+0 [4] – 15; Smuggling (A) IQ+1 [4] – 13; Stealth (A) DX+1 [4] – 16; Streetwise (A) IQ+1 [4] – 13; Surgery/TL8 (Human) (VH) IQ+0 [8] – 12; Survival (Arctic) (A) Per-1 [1] – 13; Survival (Desert) (A) Per-1 [1] – 13; Survival (Jungle) (A) Per-1 [1] – 13; Survival (Mountain) (A) Per-1 [1] – 13; Swimming (E) HT+0 [1] – 15; Tactics (H) IQ+0 [4] – 12; Throwing (A) DX+1 [4] – 16; Thrown Weapon (Axe/Mace) (E) DX+1 [2] – 16; Thrown Weapon (Knife) (E) DX+3 [8] – 18; Thrown Weapon (Shuriken) (E) DX+1 [2] – 16; Tracking (A) Per+0 [2] – 14; Whip (A) DX+1 [4] – 16; Wrestling (A) DX+3 [12] – 16.
Starting Spending Money: $4,000,000.

* Defaulted from Electronics Operation (Security).
† Includes +1 from Combat Reflexes.
‡ Defaulted from Guns (Rifle).
§ Defaulted from Sleight of Hand.
# Defaulted from Intimidation.
¥ Defaulted from Knife.

Role-Playing Notes:
Sin is criminally insane, a product of years of mistreatment at her father's hands. The only person she feels anything other than hate for is Crossbones, and even then the relationship is not exactly "healthy".

Design Notes:
1. Sin's father, the Red Skull, will not have an entry for Year One of the Reboot, as his continued existence into the 21st Century will not be confirmed (though some major hints will be given).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 08-24-2016, 04:53 PM   #1306
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

PHOENIX

Real Name: Rachel Anne Summers.
Occupation: Observer, former college student, former adventurer, former mutant hunting "hound", former prisoner in a mutant concentration camp, former freedom fighter, former teacher.
Identity: Secret.
Legal Status: None.
Other Aliases: Rachel Grey, Marvel Girl, Mother Askani, "Starsoul".
Place of Birth: Salem Center, Westchester County, New York, in an alternate universe.
Marital Status: Single.
Known Relatives: Scott Summers (alias Cyclops, father, deceased), Jean Grey Summers (alias Phoenix, mother, deceased), Alex Summers (alias Havok, uncle, deceased), Christopher Summers (alias Corsair, removed from reality), Nathan Christopher Charles Summers (a.k.a. Nathan Dayspring Askani'son, alias Cable, "half-brother", removed from reality). All from alternate universes.
Group Affiliation: Current agent of the High Tribunal. Formerly a member of the New Mutants, Ahab's Hounds, the Mutant Underground, the X-Men, Excalibur, the Askani, and the Starjammers, all of alternate timelines and time periods.
Base of Operations: Mobile.
History: Rachel's past is confusing to follow, even occasionally for her. She was born in an alternate future, one which may now never come to pass, to that universe's counterparts to Cyclops and Marvel Girl (see Cyclops; Marvel Girl). Early on in her life, she trained with the second generation of New Mutants at Charles Xavier's School for Gifted Youngsters, before the school was attacked by the mutant-hunting robot Sentinels, which had taken over the United States in her home timeline (see Sentinels; Xavier, Charles; Xavier Institute). Rachel was captured and forced by a man called Ahab to serve the Sentinels as a mutant-hunting "hound". After a time, however, she was sent to a mutant internment camp along with several of the surviving X-Men of her timeline (see X-Men). Rachel then aided in a breakout from the camp, and went into hiding.

To save her from certain death, Rachel's friend, Kate Pryde, had instilled within Rachel's mind a post-hypnotic trigger which enabled Rachel to tap onto the Phoenix Force, a cosmic entity embodying mortals' passions, to amplify her innate yet untrained time travel powers. As such, Rachel traveled back in time to a point several years before she was supposed to be born; to her surprise, however, it was not her past. She briefly joined the X-Men of that time period, before being kidnapped by the extradimensional movie producer, Mojo. Rachel eventually managed to flee Mojo's dimension, where she joined several of her old X-Men teammates in a new team, Excalibur, based out of England.

Rachel at that point was the host for the Phoenix Force, which amplified her natural telekinesis but muddled her memories. She also revealed her existence to her parents' counterparts, who eventually came to regard her as their own daughter. She also took an interest in keeping an eye on her "little brother", Nathan Christopher; in her native timeline, he never existed.

At one point, she was thrust back into the timestream, eventually finding herself in a time ruled by an immortal mutant despot named Apocalypse. Rachel founded a resistance movement to Apocalypse's rule, eventually becoming known as Mother Askani as she grew older. One of her acolytes – likely aided by Rachel – traveled back in time to save Nathan's life from a techno-organic virus which threatened to kill him. At the same time, Rachel reached across time to bring the minds of Nathan's parents – the Scott and Jean Summers of that timeline – into prepared bodies. While only a few hours passed in their native timeline, Scott and Jean spent several years raising Nathan; however, when Rachel died of old age, their minds reverted back to their original bodies in their original time.

Ultimately, Nathan as an adult was responsible for the complete destruction of the timeline ruled by Apocalypse. An unexpected side effect of this action was that Rachel was thrust back into the timestream at the same physical age she was when she had previously left it, but with full memories of her time as Mother Askani, including her death. She then returned to her adopted parents' timeline, but without a link to the Phoenix Force. It was at this time Rachel all but legally changed her last name to Grey, honoring her mother, when Scott was mentally and then physically seduced by Emma Frost, an event which contributed to one of Jean's deaths (see White Queen).

For a time afterward, she joined her "uncle", Alex, and her "grandfather", Christopher, in the interstellar freebooters known as the Starjammers, before returning to Earth, where she took a teaching position with the recently reopened Institute (which incidentally had been renamed after her mother) (see Havok).

Recently, however, that timeline and many of the timelines closely tied to it were eliminated by the High Tribunal, the ultimate multiversal authority (see High Tribunal). Once again, Rachel found herself thrust into the new, replacement timeline, only this time she was brought before the High Tribunal as an anomaly. The Tribunal has given Phoenix the seemingly impossible task of surveying the new timeline for it. Since then, Rachel has been wandering this new world she's found herself in, curious as to the High Tribunal's motives for giving her this task.

Even more recently, Rachel has discovered that the woman she believed was her mother was actually the Phoenix Force of her native timeline who had assumed the physical form and identity of Jean Grey. In most timelines, "Jean" had died shortly after Rachel was conceived, either killed by the Shi'ar because she became Dark Phoenix, or by committing suicide to prevent further acts of cosmic destruction as Dark Phoenix (see Shi'ar). In only a handful of timelines did "Jean Grey" survive to give birth to Rachel, and in only one of those timelines did Rachel survive to adulthood. This has led Rachel to wonder if perhaps the Phoenix Force of one timeline was the exact same as on any other, and whether it was the Phoenix Force itself which has permitted Rachel to survive the destruction of timelines.
Height: 5' 8"
Weight: 135 lbs.
Eyes: Green.
Hair: Red, presently dyed brown.
Other Distinguishing Features: Rachel possesses scars on her face, indicating her status as a "hound". She normally uses her telepathy to hide these scars by causing people to subconsciously not notice them. Rachel also possesses intricate permanent tattoos on her back, placed there by the Shi'ar of a now-destroyed timeline.
Uniform: Gold shirt with a phoenix pattern, red pants, red gloves, gold boots. This uniform is identical to the first uniform she wore as a member of the X-Men of Earth-616, when she first became the host to that universe's Phoenix Force.
Strength Level: Rachel possesses the normal human strength of a woman her physical age, height, and build who engages in moderate regular toning exercise.
Known Superhuman Powers: A second-generation mutant, Phoenix possesses the psionic powers of telepathy, telekinesis, and time travel. Using her telepathy, she is able to scan someone's surface thoughts, communicate mentally with others, and probe someone's memories. In addition, she is able to project images she pulls from others' minds into thin air for all around her to see. She is also able to stun someone into unconsciousness, focusing her telepathy into a "mind bolt". Rachel's telepathy also enables her to determine if someone is a mutant by picking up on the variations in a mutant's synapses. She is able to affect peoples' minds on a subconscious level, which she normally just uses to hide her facial scars; lately, she's been using it to hide from the superhuman populace in general.

Using her telekinesis, Phoenix is able to move objects at will, form a psychokinetic shield around her, and fly at great speeds. For a short time, she also had the ability to rearrange matter on the molecular level, although she only used this power when possessing the Phoenix Force.

Rachel also possesses the ability to cast her mind into the past or future, and to use this power to have someone temporarily "trade places" with their past self. Using the power of the Phoenix Force, she was able on a handful of occasions to physically transport herself across the timestream. On the first of these occasions, she ended up in a past that was similar to but not exactly her own (see History, above).

Rachel's powers also make her immune to "changes" in the timestream, allowing her to remember the past, even if that past is destroyed. Once, she died of old age in an alternate future, but when that alternate future was destroyed found herself in the present day of the timeline she had previously left at the same age she left, complete with all the memories of her time in the destroyed timeline.


Stats to follow in my next post... I've been sitting on this character for four years now, by my reckoning.
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Old 08-24-2016, 05:01 PM   #1307
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Phoenix

4,070 points
Attributes:
ST 11 [10]; DX 13 [60]; IQ 12 [40]; HT 14 [40].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 15 [15]; Per 12 [0]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 15 [2]; Dodge 11.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Affliction (Temporal Mind-Swap) 1 (Advantage: Possession (with Accessibility: Alternate Self Only, Timespanning: Past Only, Projection, and Mind-Swap), +600%; Cancellation, +10%; Extended Duration: Permanent, +150%; Melee Attack: Reach C, -30%; Persistent, +40%; Preparation Required: 1 hour, -50%; Mutant Psionic, -10%) [81]; Appearance (Attractive) [4]; Combat Reflexes [15]; Damage Resistance 50 (Force Field, +20%; Hardened 1, +20%; Mutant Psionic, -10%) [325]; Detect Mutants (Precise, +100%; Mutant Psionic, -10%) [19]; Emotion Sense 2 [9]; Enhanced Move (Air) 1.5 (Mutant Psionic, -10%) [27]; ESP Talent 4 [20]; Flight (Mutant Psionic, -10%) [36]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Illusion (Area Effect, 4 yds, +50%; Ranged, +40%; Visual Only, -30%; Mutant Psionic, -10%) [38]; Mental Blow 4 [28]; Mental Surgery 2 [25]; Mind Clouding 9 [54]; Mind Shield 5 [20]; Mindwipe 4 [31]; Omnilingual (Mutant Psionic, -10%) [36]; Possession (Accessibility: Alternate Self Only, -50%; Mind-Swap, +10%; Projection, -50%; Time-Spanning (Past and Future), +100%; Mutant Psionic, -10%) [100]; Psychokinesis Talent 4 [20]; Seekersense 3 [18]; Sensory Control 3 [43]; Signature Sniffer 1 [4]; Suggestion 4 [35]; Super-Spy 2 [30]; Telekinesis! 12 (Increased Range (×5), +20%; Super-Damage, +900%; Visible, -10%; Mutant Psionic, -10%; Wildcard Power, ×4) [2,376]; Telepathy Talent 4 [20]; Telereceive 5 [60]; Telescan 5 [25]; Telesend 5 [27]; Telespeak 5 [63]; Temporal Inertia [15]; Time Mastery Talent 2 [10]; Very Fit [15]; Very Rapid Healing [15]; Zeroed [10].
Perks: Avatar [1]; Dirty Fighting [1]; Intimidation Factor [1]; Tactical Reading [1].
Disadvantages: Bloodlust (12) [-10]; Code of Honor (Hero's) [-10]; Duty (Living Tribunal) (9) [-5]; Flashbacks (Mild) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Status -1 [-5]; Wealth (Poor) [-15].
Quirks: Broad-Minded [-1]; Hidden Scars ("Hound" Tattoos, hidden via telepathy) [-1]; Hiding From "Parents" [-1]; Hollywood Homely [-1]; Pet Peeve (Anti-Mutant Bigotry) [-1].
Skills: Acrobatics (H) DX+0 [4] – 13; Acting (A) IQ+2 [2] – 14*; Aerobatics (H) DX+0 [4] – 13; Autohypnosis (H) Will-1 [2] – 14; Body Language (Human) (A) Per+1 [4] – 13; Body Sense (H) DX+1 [8] – 14; Brawling (E) DX+3 [8] – 16; Breath Control (H) HT-2 [1] – 12; Climbing (A) DX-1 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Detect Lies (H) Per+3 [8] – 15*; Emotion Sense (H) IQ+2 [1] – 14†; Escape (H) DX+2 [4] – 15*; Fast-Draw (Knife) (E) DX+1 [1] – 14‡; Filch (A) DX+0 [2] – 13; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Forced Entry (E) DX+1 [2] – 14; Forward Observer/TL8 (A) IQ+0 [2] – 12; Hiking (A) HT-1 [1] – 13; Housekeeping (E) IQ+0 [1] – 12; Innate Attack (Beam) (E) DX+5 [16] – 18; Innate Attack (Projectile) (E) DX+5 [8] – 18§; Jumping (E) DX+0 [1] – 13; Knife (E) DX+1 [2] – 14; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT-1 [1] – 13; Lip Reading (A) Per+2 [8] – 14; Lockpicking/TL8 (A) IQ+2 [8] – 14; Mental Blow (H) Will+5 [8] – 20†; Mental Strength (E) Will+1 [2] – 16; Mental Surgery (H) IQ+2 [1] – 14†; Mind Clouding (H) IQ+8 [20] – 20†; Mind Shield (H) Will+5 [8] – 20†; Mindwipe (H) Will+2 [1] – 17†; Observation (A) Per+4 [8] – 16*; Panhandling (E) IQ+0 [1] – 12; Pickpocket (H) DX+1 [2] – 14*; Psi-Sense (H) Per+6 [12] – 16#; Running (A) HT+0 [1] – 13; Seekersense (H) Per+8 [20] – 20#; Sensory Control (H) Will+2 [1] – 17†; Shadowing (A) IQ+4 [8] – 16*; Stealth (A) DX+3 [4] – 16*; Streetwise (A) IQ+0 [2] – 12; Suggestion (H) IQ+4 [4] – 16†; Swimming (E) HT+0 [1] – 14; Teaching (A) IQ+0 [2] – 12; Telekinetic Control (VH) IQ+8 [24] – 20¥; Telereceive (H) IQ+2 [1] – 14†; Telescan (H) IQ+2 [1] – 14†; Telesend (H) IQ+2 [1] – 14†; Throwing (A) DX+1 [4] – 14; Tracking (A) Per+5 [12] – 17*; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+1 [4] – 14.
Techniques: Broadcast (Telesend) (H) def+7 [8] – 14; Deep Probe (Telereceive) (H) def+8 [9] – 14; Multiplicity (Telereceive) (H) def+4 [5] – 13.
Starting Spending Money: $2,000 (50% of Starting Wealth).

* Includes +2 from Super-Spy.
† Includes +4 from Telepathy Talent.
‡ Includes +1 from Combat Reflexes.
§ Defaulted from Innate Attack (Beam).
# Includes +4 from ESP Talent.
¥ Includes +4 from Psychokinesis Talent.

Role-Playing Notes:
Rachel is a brave, caring young woman who has seen many atrocities against mutants, mutated humans, and baseline humans in her many lifetimes.

Design Notes:
1. Yes, before anyone asks, this is the mainstream Rachel Summers/Rachel Grey currently seen in Wolverine and the X-Men and X-Men Legacy, and prior to that in Uncanny X-Men v1, Excalibur v1, X-Men v2, X-Men: Deadly Re-Genesis, War of Kings, et. al. Her powers – and secretly the Phoenix Force – have enabled her to survive the destruction of Earth-616 (the mainstream Marvel Universe) and the creation of Earth-Reboot.
2. Rachel's history required a lot of research. She's always been one of my favorite X-Men, even when she was running around in an '80s gymnastics leotard and leg warmers, without a uniform or code-name. Her time in Excalibur, v1, greatly developed the character. Her first appearance in the uniform I've described was Uncanny X-Men v1 #199, and revealed to her teammates in Uncanny X-Men Annual #9, set between issues #199 and #200. I always liked this outfit, even more than the spiked red leather catsuit she wore in Excalibur. (And yet, later artists tended to forget this uniform existed, probably because Uncanny X-Men Annual #9 was the only place it was clearly seen – the issues of Uncanny X-Men around that time period had some horrible artwork.) (The image I used on my not-a-wiki was taken from a scan of the Annual, and cleaned up even more by a Photoshop-savvy friend.)
3. Oddly enough, Rachel, while she remembers her complete history as detailed above, is again in the body of a young woman in her late teens/early twenties. Blame the Living Tribunal and the Phoenix Force for that, if you wish. This woman's been through Hell and back (with the ashes to prove it!), and she's still kicking. At least she's not angsting about it.

I decided not to give Rachel access to the Phoenix Force powers for several reasons. First and foremost, I didn't want to have to try and stat them out, and I don't want to have to introduce the Phoenix Force itself this early in the Reboot except possibly via flashbacks.

Rachel is one of two characters to survive Earth-616's destruction to land on Earth-Reboot. The Watcher is the other.

Next up is *rolls randomly* the Taskmaster. I'm open to suggestions for how to handle his photographic reflexes while keeping it as close to RAW as possible?
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Old 08-24-2016, 06:05 PM   #1308
Refplace
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post

Rachel is one of two characters to survive Earth-616's destruction to land on Earth-Reboot. The Watcher is the other.

Next up is *rolls randomly* the Taskmaster. I'm open to suggestions for how to handle his photographic reflexes while keeping it as close to RAW as possible?
I would toss in the Watcher as a Contact!
They could help each other with monitoring the timeline and maybe reminisce.

Taskmaster
Cosmic Modular abilities (physical, only physical skills and techniques he has observed.)
Martial Arts skills plus
Deceptive Attack! (Wildcard only for deceptive attack against foes he has watched.)
Enhanced Defense (only against those he has watched)
Edit: Get Enhanced Def +4 so effectively fighting someone he knows is like they are using Telegraphic Attacks.
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Last edited by Refplace; 08-24-2016 at 06:12 PM.
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Old 08-24-2016, 08:45 PM   #1309
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Throw in reduced time to make the modular switch instantaneous (he switches fighting styles mid-action a lot).
Keep track of which skills he watches at which speeds. He can apparently only replicate them at the speeds he sees them (surprisingly giving him temporary limited super-speed). Maybe make another pool specifically for super-speed versions that cost hit points to use?
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Old 08-26-2016, 08:18 AM   #1310
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Refplace View Post

Taskmaster
Cosmic Modular abilities (physical, only physical skills and techniques he has observed.)
Martial Arts skills plus
Deceptive Attack! (Wildcard only for deceptive attack against foes he has watched.)
Enhanced Defense (only against those he has watched)
Edit: Get Enhanced Def +4 so effectively fighting someone he knows is like they are using Telegraphic Attacks.
It might be simpler to go with +2 DX (only for Feints and Deceptive Attacks against foes he's studied) for his ability to predict opponent attacks.

Telegraphic Defenses are +2 to defend against, not +4. I might keep it to one level - remember, he's going to working with a base skill of 25 or so to start with.

I like the Modular abilities to simulate skills (Wild Card) would be simplest.) You'll also need a bunch of learnable physical Advantages - Weaponmaster, Trained by a Master, Perfect Balance, etc.

I'd also throw in Enhanced Time Sense, Combat only, Cosmic, Only against foes he's studied. So he acts first against opponents he's studied, even if they're speedsters.
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