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#11 |
Join Date: Oct 2008
Location: Louisiana
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craps is not pure chance in the sense that house is uninvolved. the payouts are still skewed towards the house; the best odds you'll find are the don't pass line and the odds or lays you yourself determine. Everything else (especially prop bets) takes a huge cut and leaves you with only a slim percentage per bet to make money. if people only played the best odds, there'd be only don't pass bets. this is not case.
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#12 |
Join Date: Feb 2013
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I didn't say a fair game. A coin flip bet with uneven odds is still a game of pure chance, unless your universe has telekinesis.
Anyhow, do I need a craps skill or will gambling cover it? |
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#13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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That's the sort of thing I meant when I said "Casino Games". On the other hand I wouldn't be opposed to a Game (Casino Games) skill that covers Craps, Roulette, Slots, Blackjack and so on. Success gives you a +1 for "familiarity with the game" (don't give this bonus twice), failure gives you -1, and criticals give +2/-2 to the Gambling roll.
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#14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#15 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#16 | |
Join Date: Jun 2006
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I think that may be the other issue getting lost here. GURPS Gambling skill is fundamentally cinematic, not simulationist. It *alters* the odds in favor of drama. When you are rolling against it, it does not matter particularly what the real odds are, the odds you will win in this particular case are set by your skill and whatever modifier the GM assigned to this game. I'd have thought that estimate the odds in any situation bit was a pretty clear tip off this isn't a realistic skill, but apparently not.
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-- MA Lloyd |
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#17 |
Join Date: Feb 2005
Location: Berkeley, CA
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That's a skill. It's a fairly undemanding skill (and the actual skill is "play a different game"), but it's a skill. A lot of games are to one degree or another solved, and therefore have a skill cap (there's no incredibly obvious way to do that in GURPS, it's basically somewhat like a contest of skill where there's an upper limit to how well either person can roll).
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#18 |
Join Date: Feb 2013
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I'm not clear how the contest would go. Can I propose a specific case for you all to adjudicate?
Scenario: Character A had Gambling at 15 (IQ+5), B has [Relevant Games Skill] at 15 (IQ+5). First they play a high stakes game of poker. Then they play a high stakes game of craps. Do I just do a quick contest of skill to skill, or a regular contest, or does one or the other have to default to one or the other? |
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#19 | |
Join Date: Jun 2006
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Personally I'd probably roll two sets of contests, one of Games (B's 15 vs A's default of 6 for the poker hand, for the craps, I'm not convinced there is any skill involved, so I might just flip a coin) to see who wins the game, and one of Gambling (A's 15 vs. B's default of 5) to see who wins the betting. And yeah, if a different person wins the two contests, that's fine, B wins the hand but gets no money because A folds immediately *is* a valid outcome, though I'd want to grade it somehow. For a long series of games it's no problem, multiply the stake by margin of victory/failure to find your winnings/losses for the day, you can after all lose almost every game and still come out ahead if your only big bet happened to be on the one game you did win, or even lose them all if your bets are all on side issues, rather than who is going to win, and that's the sort of thing Gambling is good at, picking the good bets and passing on the bad ones. If you are going to bet an entire stake on who wins a single game, you're gambling, but not with the Gambling skill, there's no betting strategy involved.
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-- MA Lloyd |
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#20 | |
Join Date: Mar 2013
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If this were for money I'd require Gambling vs Gambling. The person with Poker at 15 would have to default to Gambling(Poker) (assuming this is a poker match) and hope he has good luck. I would have Gaming(X) default to Gambling(X) at Gaming(X) - 2, because Gaming (X) should give a knowledge of the odds for the game of X. |
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gambling, games |
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