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Old 01-20-2015, 08:59 AM   #11
BaHalus
 
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
Default Re: Paleonecromancy

Good suggestions.

I liked the idea of a fossil concentrating magic. But I am not the GM this time, but a player trying to deliver a good character to the GM. He liked the idea. Now I am going after a way to implement it without getting it overpowered neither impracticable.

I know that fossils are mostly minerals that replaced the original bones and tissues. I was imaging the fossil to work something like a magical ingredient that would canalize and guide the magical energies

I was thinking about pre history too as a pre requisite too.
Maybe the create warrior spell could serve as a guide too.
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Old 01-20-2015, 09:55 AM   #12
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Paleonecromancy

Wait, you mean there won't be incomplete dinosaur skeletons violently digging themselves out of the ground as he chants in front of a lightning rstorm? That's such a shame.
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Old 01-23-2015, 05:30 AM   #13
Flyndaran
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Default Re: Paleonecromancy

Quote:
Originally Posted by ArchonShiva View Post
Wait, you mean there won't be incomplete dinosaur skeletons violently digging themselves out of the ground as he chants in front of a lightning rstorm? That's such a shame.
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