Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-16-2012, 02:38 PM   #21
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by odizzle View Post
His skill level was 23
No, skill level never reduces time to cast to instant. Only Blocking spells can ever be used as a defense, except when combined with the "Turn normal spell into blocking spell" spell, whose name escapes me at the moment.
__________________
RyanW
My name is spelled without a B. Like Minnesota.
RyanW is online now   Reply With Quote
Old 05-16-2012, 02:43 PM   #22
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by odizzle View Post
Exactly! That's what I always thought; however, one of players in the group was arguing that it could be used as so because his skill level was so high, it was now considered an instant.

His skill level was 23
Minimum casting time never goes below one second of concentration (GURPS Magic, p. 8-9). Only blocking spells require no concentration and can be used as active defenses.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 05-16-2012, 02:43 PM   #23
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Noob Question {Combat/Dodge}

In 3E you could get a reduction of casting time to instant but they removed that in 4E
Refplace is offline   Reply With Quote
Old 05-16-2012, 02:52 PM   #24
odizzle
 
Join Date: Jun 2010
Location: Houston, TX
Default Re: Noob Question {Combat/Dodge}

Different question!

With Teleport - the Time to Cast: 1 sec

Let's say,

Turn 1

Mage 1 vs Mage 2 are fighting.

Technically, this is a combat.

So, during this turn, Mage 3 says Eff this and decides to teleport outta here. He cast teleport. The effect will happen at the beginning of the Turn 2, correct?
odizzle is offline   Reply With Quote
Old 05-16-2012, 03:06 PM   #25
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by odizzle View Post
So, during this turn, Mage 3 says Eff this and decides to teleport outta here. He cast teleport. The effect will happen at the beginning of the Turn 2, correct?
If he's got casting time down to 1 second, then it'll take effect on his second turn. While he's casting, mage 1 and mage 2 can attack him and the Teleport, which hasn't happened yet, isn't a defense, but on mage 3's turn, he vanishes, assuming he doesn't interrupt his spell with something defensive or doesn't otherwise fail.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 05-16-2012, 04:16 PM   #26
Ts_
 
Join Date: Oct 2009
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by Turhan's Bey Company View Post
If he's got casting time down to 1 second, then it'll take effect on his second turn. While he's casting, mage 1 and mage 2 can attack him and the Teleport, which hasn't happened yet, isn't a defense, but on mage 3's turn, he vanishes, assuming he doesn't interrupt his spell with something defensive or doesn't otherwise fail.
Didn't we have a thread on exactly this question about teleport a few months ago?

And unless I'm completely mistaken, isn't a 1-second-spell resolved immediately within your turn? The effect is triggered instantly after the roll is made, which happens in the same turn as the last (and only) Concentrate maneuver.

Regards
Ts
Ts_ is offline   Reply With Quote
Old 05-16-2012, 04:35 PM   #27
Stix4armz
 
Stix4armz's Avatar
 
Join Date: Nov 2011
Location: Lancaster, Ca
Default Re: Noob Question {Combat/Dodge}

I'm with Ts_ on this one. If it is one second cast time then you concentrate on your turn, roll at the end of it, and the spell takes effect.

If Teleport has a 1 second cast time and the mage concentrates on it, he teleports right then. This doesn't necessarily help him dodge because it all happens on his turn; the evil mages can cast their fireballs at him wherever he pops up, they just might experience line of sight or range issues if the teleporting mage picks a good spot to pop up at.
Stix4armz is offline   Reply With Quote
Old 05-16-2012, 06:04 PM   #28
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by Ts_ View Post
And unless I'm completely mistaken, isn't a 1-second-spell resolved immediately within your turn? The effect is triggered instantly after the roll is made, which happens in the same turn as the last (and only) Concentrate maneuver.
That's my understanding too. Most importantly, that means the only way to interrupt a 1-second spell is with a Wait maneuver. This is in between the 3e zero-turn spells (which could be cast in addition to another maneuver) and one-turn spells (which took effect at the beginning of your next turn).
__________________
RyanW
My name is spelled without a B. Like Minnesota.
RyanW is online now   Reply With Quote
Old 05-16-2012, 06:29 PM   #29
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Noob Question {Combat/Dodge}

All spells are rolled for and take effect at the end of the final Concentrate maneuver:
Casting time = 1 second. Concentrate on Turn 1 and cast at the end of Turn 1.

Casting time = N > 1 seconds. Concentrate on Turns 1 through N. Cast at the end of Turn N.
Thus, the only way to interrupt a one-second spell in combat is to have a Wait. Obviously, out of combat time, the GM can declare other preemptions ("Just before you finish, the house falls down.").
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 05-16-2012, 08:09 PM   #30
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by odizzle View Post
So, during this turn, Mage 3 says Eff this and decides to teleport outta here. He cast teleport. The effect will happen at the beginning of the Turn 2, correct?
No. As DK said, it will take effect on turn 1. Saying it will take effect at the "end of" turn one is moot and one of the reasons there is so much confusion. A melee Attack maneuver takes effect just as much at "the end of" the turn as a one-second spell's Concentrate maneuver, game effects wise.

Page 7 of Magic answers this question: "Most spells take one second to cast. Take the Concentrate maneuver for one turn and attempt your skill roll at the end of your turn. If you succeed, the spell takes effect instantly."

Instead of underline, cross out that section. Just ignore what I underlined and read it again. It suddenly makes more sense!

So, the mage takes the concentrate maneuver for his one-second spell, which has the same in-game effect as just saying he casts it.

Two-second spell? Turn 1: Concentrate. Turn 2: Cast the spell by taking the Concentrate maneuver.

Clear? :)
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Reply

Tags
new gm, new guy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.