09-23-2022, 02:36 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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Modeling a Sailboat
Sooner or later someone wants to play something only GURPS can do.
Trying to build a sapient sail-boat as a character and finding that most of the sapient vehicle as character rules generally apply to more complicated machines. So I'm assuming that a sailboat would have the Machine meta-trait, with Doesn't Eat or Drink, Doesn't Breath, Pressure Support and Vacuum Support, Maintenance, Numb, and Social Stigma (Valuable Property) (also probably dead broke.) I'd also assume it has the Icthyoid meta-trait? What about the limitations on it's mobility? It can't submerge at all, but can swim around as long as there is wind, or at a greatly reduced pace and greatly increased effort of moving by oars. I assume that those are accessibilities on it's basic move and enhanced move traits, but what would they be worth? And how would being able to operate on gas power as a backup play into that? Anything obvious I'm missing that would apply to a sailboat (regardless of it's size)? |
09-23-2022, 03:06 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Modeling a Sailboat
Do you have GURPS Template Toolkit 2: Races? I included rules for a variant of Aquatic that involved mobility via sails.
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Bill Stoddard I don't think we're in Oz any more. |
09-23-2022, 03:38 PM | #3 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Modeling a Sailboat
Quote:
Just out of curiosity, would those rules also potentially be applicable to clock-punk sail powered airships? EDIT: Unnecessary because you have Lighter than Air vehicles! Actually, this whole supplement is a light in the dark. Gunna have to read it cover to cover. Thank you! Last edited by oneofmanynameless; 09-23-2022 at 03:51 PM. |
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09-23-2022, 11:24 PM | #4 |
Join Date: Mar 2008
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Re: Modeling a Sailboat
Depending on the campaign I'd make some of those Advantages 0 point Features. Vacuum Support and others in a campaign that will never leave the surface of a planet is a point tax that makes the player well behind the rest of the PCs.
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09-24-2022, 06:41 AM | #5 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Modeling a Sailboat
I want to hear more about this sentient sailboat. When you're done, please post. :)
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09-24-2022, 03:25 PM | #6 |
Join Date: Mar 2013
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Re: Modeling a Sailboat
Is the sailboat sentient through magic or technology. It might matter for the template to be used.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
09-24-2022, 08:32 PM | #7 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Modeling a Sailboat
Magic. And yes! It definitely does matter. Because a sailboat that's possessed by a spirit, or enchanted with a sorcerers broom type spell, or something is a far less complex machine then an AI controlled starship. For example: the AI controlled starship probably does have something equivalent to a "brain" (central mainframe) while the magically animated sailboat has no such targetable weakness (injury tolerance (no brain) [5].) Not to mention vulnerability to EMPs (electrical -20) and other traits.
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09-24-2022, 08:40 PM | #8 | |
Join Date: Aug 2007
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Re: Modeling a Sailboat
Quote:
Always doublecheck your Meta-Traits.
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Fred Brackin |
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09-24-2022, 10:09 PM | #9 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Modeling a Sailboat
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I don't want to say a sailboat obviously doesn't have Homogenous. It's just not completely obvious to me that it should. Though I'll confess to not using Homogenous in a while, so I might be missing where to put the breakpoint between the various IT types.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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09-27-2022, 12:21 AM | #10 | |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Modeling a Sailboat
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Well, you could build it as the ropes and pulleys aren't part of its HP pool, although damaging them would potentially cripple it. Just wouldn't do any actual damage. Treat them as an equivalent of clothing. Worn, damageable, but not actually part of the entity.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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