Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-08-2022, 02:49 PM   #831
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wizard Mouth (count 7; [given as 6 in table]):

Apportation

Far-Tasting
Seek Air (or Seek Food)

Great Voice
Thunderclap
Voices
Sound
Curmudgeon is offline   Reply With Quote
Old 07-08-2022, 02:53 PM   #832
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wizard Nose (count 3):

Apportation

Far-Tasting
Seek Air (or Seek Food)
Curmudgeon is offline   Reply With Quote
Old 07-08-2022, 03:09 PM   #833
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Wraith (count 25; [given as 24 in table]):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Lend Energy [also counts as a Healing spell]
Death Vision [also counts as a Necromantic spell]

Halt Aging
Relieve Sickness (or any other Healing spell)
Major Healing (or any other Healing spell)
Great Healing (or any other Healing spell)
Cure Disease (or any other Healing spell)
Neutralize Poison (or any other Healing spell)
Minor Healing (counts as a Healing spell)
Lend Vitality (counts as a Healing spell)

Soul Jar
Steal Vitality (counts as a Necromantic spell)
Steal Energy (counts as a Necromantic spell)
Sense Spirit (or any other Necromantic spell)
Summon Spirit (or any other Necromantic spell)
Animation (or any other Necromantic spell)

Last edited by Curmudgeon; 07-09-2022 at 05:45 AM.
Curmudgeon is offline   Reply With Quote
Old 07-12-2022, 10:43 PM   #834
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Youth (count 8; [given as 9 in table]):

Halt Aging
Relieve Sickness
Great Healing
Stop Bleeding
Major Healing
Minor Healing
Lend Vitality
Lend Energy
Curmudgeon is offline   Reply With Quote
Old 07-12-2022, 10:44 PM   #835
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Zombie (count 4):

Summon Spirit
Death Vision
Lend Vitality
Lend Energy
Curmudgeon is offline   Reply With Quote
Old 07-12-2022, 10:44 PM   #836
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Zombie Summoning (count 5):

Zombie
Summon Spirit
Death Vision
Lend Vitality
Lend Energy
Curmudgeon is offline   Reply With Quote
Reply

Tags
magic, prerequisite count, standard magic spells

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.