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#21 |
Join Date: Dec 2007
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Did they?
"We believe the Zhell were Humans — perhaps the original Human population that took to the stars when Imperial Center was known as Notron." ―Mesh Burzon[src] That doesn't sound like a definite statement, and it's dubious considering that the Zhell were sharing Coruscant with another and quite different intelligent species. |
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#22 | |
Join Date: Jun 2006
Location: Earth, mostly
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I'm assuming that you're looking for your scientist character to have a ready reason to be traveling with this band of interstellar rogues and/or Jedi. Most high-tech scientific pursuits involve staying in one place, where your lab conditions can be carefully monitored; field research of one sort or another would really be the best reason to put an academic into harm's way.
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SCIENCE: If you don't make mistakes, you're doing it wrong. If you don't correct your mistakes, you're doing it even more wrong. If you're unable to admit mistakes, you're not doing it at all. |
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#23 |
Join Date: Apr 2017
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Yeah I’m looking for something that is exciting sounding but can’t alter the storyline in any way.
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#24 |
Join Date: Jun 2006
Location: On the road again...
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IIRC (in the old EU) the oldest pre-Republic human populations were on Coruscant, Alsakan (both in the Core Worlds), and Tion (in the Outer Rim, who fought a war with the Hutt Empire at the time the Republic was forming, and then the Republic in its early years). Not sure about the ages of Corellia and Alderaan, but IIRC they were believed to have been colonized from Coruscant at some point in prehistory due to various artifacts (Centerpoint Station and the Killiks, respectively).
What's the scientist's focus? Biology? Geology? Chemistry? Astrophysics? Genetics? Or is he multidisciplinary (with Science! - or your system's counterpart, as SWSE has Physical Sciences - rather than a bunch of individual skills)?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#25 | |
Join Date: Apr 2017
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#26 |
Join Date: Apr 2017
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My scientist could be working on anything in any field. He can even be working on something on social sciences.
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#27 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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A scientist in my campaign was researching a strange, self-regenerating material they found on a backwaterwater planet.
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#28 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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This is kind of working at cross purposes. Its very difficult to make something with no effect exciting. What kinds of effects are acceptable?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#29 |
Join Date: Apr 2017
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It should be somewhat interesting. Just nothing that would alter the story. E.g Immortality or Lasers that can punch through deflector shield. Also no technobabble. Have basis in real science.
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#30 |
Join Date: Jun 2006
Location: Earth, mostly
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You're working in a universe that has hyperdrive, turbolasers, fighter-sized spaceships that make banking turns in vacuum, giant slug-worms that live in asteroids and generate an atmosphere in their intestines, and an order of knights that use the Force and laser swords. "A basis in real science" would seem almost a disqualifier here.
__________________
SCIENCE: If you don't make mistakes, you're doing it wrong. If you don't correct your mistakes, you're doing it even more wrong. If you're unable to admit mistakes, you're not doing it at all. |
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Tags |
sci fi, star wars, technology |
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