Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-12-2018, 05:32 PM   #37
Skarg
 
Join Date: May 2015
Default Re: Misc. Spell questions

Quote:
Originally Posted by The Wyzard View Post
... The question I would ask myself is whether such a move would give the player an *advantage* in any sense; that is, are there situations where a club is better than a mace? Because I'm less likely to allow such a dodge if clubs aren't strictly worse.
Just a mace, or all Ax/Mace weapons?

Clubs beat maces when you have enough ST, since for some reason normal weapons don't scale with ST (in RAW) but clubs do. The break even point is ST 13 (or ST 11 if you have a 2-handed club and a mace but no shield) if you think 1d+2 is close enough to 2d-1 (small axes are ST 11 1d+2 too), or ST 15 (13 comparing 2-handed w. no shield) if you need 1d+3 to deem it better than 2d-1. ST 17 will do 1d+4 (1d+5 2-hdd).

Other advantages of a club are that it costs nothing, can weigh 3 lbs less than a mace, it has no listed minimum ST, and that you can improvise a club from ordinary objects (with the brawling talent, you can claim to be able to make a club out of any piece of broken furniture).
Skarg is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.