03-21-2023, 08:58 PM | #31 |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Fashion Sense
It's a pity that that small benefit didn't get ported over to the GURPS 4E version of Fashion Sense. It's not just appropriate for Occupied France, but also "inspired improvisation" by any impoverished fashionista, like like Scarlett O'Hara sewing a dress made from rags or rappers (or 16th c. Lanskneckts) making oversized and tattered clothes into a fashion statement.
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03-21-2023, 09:49 PM | #32 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Fashion Sense
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Charisma 1 (Special Modifier: Alternate Sense (Subject must be seen rather than heard), +0%. Limitations: Accessibility (Only in situations where fashionable expression might make a difference), -60%; Accessibility (Requires access to suitable clothing, makeup, etc.), -20%; Preparation Required (10 minutes), -30%). [1 point]. The real expense comes from its transferable powers: Affliction (Enhancement: Bestows Advantage (Fashion Sense Perk), +1%; Cosmic (No skill roll required), +100%. Extended Duration (10x, "Permanent" but easily canceled for multiple reasons), +40%. Limitations: Accessibility (Requires access to suitable clothing, makeup, etc.), -20%; Accessibility (Subject must be cooperative and present for entire preparation time), -80%; Melee Attack (Reach C), -30%; Preparation Required (1 hour), -50%.) [6 points]. I had to bend the rules for Affliction and the Permanent enhancement a bit but the costs are fairly close. |
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03-22-2023, 01:50 PM | #33 |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Fashion Sense
Never seen it in a game but we mostly play Sword and Sorcery
IRL I know a young lady that probably had this. Worked at a local bookstore and each time I came every couple weeks, sometimes more she had a new outfit and a new style that always looked amazing This on a bookstore salary It probably should work as a talent and add to appropriate skills though since its 5 points and you could just take Charisma for the same cost/ |
03-22-2023, 10:57 PM | #34 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: [Basic] Advantage of the Week: Fashion Sense
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Such people will adjust the way something sits or fits or add or remove something or rip it or tie it and so on - those are just a few example. It's not something that takes hours of planning and special order clothing.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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03-23-2023, 12:15 AM | #35 | |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Fashion Sense
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It doesn't take hours and special order clothing, fine. Does it take minutes and a wardrobe? Or actually, as you previously asserted, only "a moment", which to me conveys less time than it takes most people to get clothes on at all?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-23-2023, 12:53 AM | #36 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: [Basic] Advantage of the Week: Fashion Sense
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If you really want to break it down into combat rounds, or if every second counts in a situation, feel free to rule that they don't have time. But, really, anytime someone is getting dressed is enough time for Fashion Sense to be applied, and often less.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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03-23-2023, 06:35 PM | #37 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Fashion Sense
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If this is the intended amount of time, then at least that is something of substance. For instance, if it was like "You can do this as part of getting a wardrobe on or over the course of thirty seconds" then that's at least gameable, if not necessarily narratively or realistically cohesive. On the flipside, it also makes Fashion Sense seem far better than similar traits because the 'downtime' is so small (we can assume people have time to put on clothes) and the ability to transfer is thus effectively free. |
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03-23-2023, 09:23 PM | #38 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Fashion Sense
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Bill Stoddard I don't think we're in Oz any more. |
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03-24-2023, 10:01 AM | #39 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Fashion Sense
Quote:
* Making a quick modification to a simple garment like a t-shirt or jumpsuit to make it more flattering in comparison to other people wearing the same thing. * Custom tailoring which turns an outfit from "fits well enough" to "fits perfectly." This might initially take anywhere from 30 minutes to several hours of alterations and sewing but no extra time after that. * Extra daily attention to detail to make an otherwise ordinary outfit look as good as it can. This could take 1+ hr. per day in careful pressing, cleaning, etc. (e.g., a military officer or NCO with perfectly creased trousers, ribbons and unit patches arranged exactly according to regulations, and boots, brass, etc. shined to a mirror finish.) * Time consuming "off-stage" wardrobe choices which allow you to "instantly" look good in any outfit you wear due to careful attention to cut, quality, color & pattern choices, clever use of accessories, etc. * Hours or months spent sweating the details over an elaborate costume for a formal ball or royal court appearance. |
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03-24-2023, 10:10 PM | #40 |
Join Date: Jun 2022
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Re: [Basic] Advantage of the Week: Fashion Sense
I'm more of the opinion that "Fashion Sense" makes more sense as a Skill, then the MoS can be applied in some manner as a Reaction Bonus and Time Use can factor in.
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advantage of the week, fashion sense |
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