12-23-2019, 11:12 AM | #31 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
To me what has distinguished Shadowing from being a mere portmanteau of Observation and Acting is a tactical element of how-not-to-lose the target.
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12-23-2019, 11:37 AM | #32 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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Observation is the skill of looking without appearing to be looking. It does not include stealth or camouflage. Shadowing is following someone without being obvious about it, it does not prevent you from being seen, though if your not seen it helps significantly. Also your move is not as restricted as with Stealth. Stealth is the skill of moving slowly in a manner so as to avoid being seen or heard.
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12-23-2019, 11:42 AM | #33 | |
Banned
Join Date: Mar 2006
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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12-23-2019, 03:24 PM | #34 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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It isn't. I literally listed out some of the uses of Observation from Basic, it is far more than the "stakeout" skill. In some cases it's actually treated as trained passive Perception, in others it's trained active Perception. |
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12-23-2019, 09:00 PM | #35 |
Banned
Join Date: Mar 2006
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
Except that it is, as per the full skill description, not as per other skill descriptions and the listed vs rolls. I think the examples you listed out, and called on Stealth being the dropped ball, are actually the dropped balls and Stealth is the correct one. If you want to train your active/passive perception - raise Perception.
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12-23-2019, 09:42 PM | #36 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
Quote:
"This is the talent of observing dangerous or “interesting” situations without letting others know that you are watching." In DFRPG the last bit "without letting others know that you are watching" is removed and replaced with "from afar". You can ignore this, but it's telling that the GURPS Line Editor made this change. It brings Observation cleanly in line with the five other uses in Basic. And as I asked Fred earlier: What is the difference between observing without being noticed and when you don't care if you're noticed? Why is one trainable and the other not (trainable referring to Skill, not Attribute)? "Use this skill to monitor a location, a group of people, or your immediate surroundings for concealed or tactically significant details." Okay nothing here goes either way. "This is not the same as gathering clues or making a hands-on search (use Forensics and Search, respectively) – you always use Observation from a distance." Okay, this specifically calls out two other skills that are used in specific places Observation is not, clue finding with Forensics and hands-on with Searches. Observation is clarified as being a distance use. The next paragraph is just saying you can use the skill as a straight roll to discover things that are not specifically hidden. It also calls out a another skill that is used to interpret what you have found. The third paragraph get's interesting, it specifically contradicts Stealth later... "To spot deliberately hidden details – e.g., someone trying to sneak up on you, an armed man hiding in the crowd, or a concealed machine-gun nest – you must win a Quick Contest of Observation skill vs. the Stealth, Shadowing, or Camouflage skill (as appropriate) of the other party." So... under Stealth if you're sneaking your victim has to use raw Perception, but here you can use Observation when being snuck up upon. There are reasons I said "I think Stealth dropped the ball". Primarily because there was no Observation in 3e, but there was Stealth which was opposed by raw Perception... so I'm saying that Stealth in 4e Basic was copypasta which didn't get properly edited to reflect the new skill that was added. Also this paragraph is clearly missing "Traps", otherwise there is no way to find those hidden cameras. ;) The final paragraph reinforces the first sentence and is probably why everyone is hung up on it being "the stake-out" skill, as it mentions "getting spotted while watching" on critical failures. Again, this doesn't matter if A) no one is there to spot you or B) you don't care who sees you peeping. Or do you wish to argue that the skill automatically critically fails if you make your Observation obvious? Quote:
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12-24-2019, 02:41 AM | #37 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
Perhaps a useful quote and thread:
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12-24-2019, 07:35 AM | #38 |
Join Date: Aug 2007
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
Negative modifiers due to distance or even speed are not usually considered as a form of "concealment" and I wouldn't expect Observation to train you to overcome those.
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Fred Brackin |
12-24-2019, 07:48 AM | #39 |
Join Date: May 2007
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
Insofar as it boosts your skill above your base Perception, it very much does, per the rules.
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12-24-2019, 07:55 AM | #40 |
Join Date: Aug 2007
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
The lack of any form of specialization in what it does would simply make Observation a universal replacement for Perception. That would make no sense pointswise. I beleive Observation has to be specialized in its' valid targets to at least some degree.
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Fred Brackin |
Tags |
search and rescue, skill of the week |
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