02-26-2021, 08:30 PM | #1 |
Join Date: Mar 2016
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Questions about Increased Range (LOS)
1) Is it valid for attack powers? It doesn't say it isn't, but it also doesn't say anything about 1/2D range. If it works with attacks, does it also max out 1/2D, or do you need to buy that separately?
2) Can you buy normal Increased Range and use that reduce the cost of Increased Range (LOS)? That will pretty much always be worth it if you're looking at an ability with no 1/2D, and I'm not sure whether it's a point crock or valid. |
02-26-2021, 08:33 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Questions about Increased Range (LOS)
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No, use the base range of the ability. Again, if it doesn't have a base range, add Ranged (+40%).
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02-26-2021, 08:45 PM | #3 | |
Join Date: Mar 2016
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Re: Questions about Increased Range (LOS)
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Hmm. I'm not sure how I feel about that. It makes it a terrible decision to take in almost any game if it's one of the many advantages with no 1/2D, because that makes Increased Range cheaper. There's pretty much no scenario in which Range LOS will be more useful than Range 500,000. |
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02-26-2021, 09:05 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Questions about Increased Range (LOS)
It essentially uses the base Max range to determine the cost of LOS. So 1/2D is effectively ignored for this trait.
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02-26-2021, 09:16 PM | #5 | |
Join Date: Mar 2016
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Re: Questions about Increased Range (LOS)
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02-27-2021, 04:44 AM | #6 | |
Join Date: Jun 2013
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Re: Questions about Increased Range (LOS)
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If you maintain the half price nature of Increased Range for such abilities, I would suggest halving the price of Increased Range, LOS for them as well. That standardizes things so that Range 2000 and Increased Range, LOS are always the same price (just as they are for abilities with 1/2D).
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02-27-2021, 09:55 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Questions about Increased Range (LOS)
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03-01-2021, 12:40 PM | #8 | ||
Join Date: Aug 2018
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Re: Questions about Increased Range (LOS)
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I agree it does seem like a bit of an... oversight not to visit this in PU4p15 though. Quote:
P105 which introduced that said it's only allowed on limitations which normally ignore DR, which makes you think Malediction (which has no 1/2d) but could possibly refer to Cosmic: Ignores DR too. I guess there's sort of a magical-seeming component here to somehow being unable to target something behind cover that you can't see, but if it's magic-ish then I don't see why those parameters couldn't include direct-attack w/ cover as standard Innate Attacks use... LOS is +0% if typical range is 2000 yards. Sight-Based (Reversed) is -20% and "Increased Range 5x" is +20% while it's +30% for 10x and +40% for 20x The latter seems like what you would need to get from standard 10/100 to 200/2000. If however you only bought up Max without buying up 1/2D, getting 10x only costs +20%. So it seems like it would be fair to allow Increased Range: LOS on the basic two ranged attacks (Affliction and Innate Attack) so long as sight is just for Max and your 1/2D remains 10 yards. Maledictions already can't target people you can't see if you lack some other targeting sense to "clearly perceive" them, so using that and taking Sight-Based Reversed (so no other targeting sense other than sight will do) could be the easiest approach. I guess the problem there is Maledictions have a bunch of carriers like ignoring obstacles and DR which you might want to interact with your attack that needs visual contact, plus it has the problem of allowing resistance rolls which you might not want. |
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