12-04-2024, 03:58 PM | #11 |
Join Date: Jun 2013
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Re: Feint combat maneuver with margin of success of zero (foe fails)
If you want to do it that way, I'd suggest using half the MoV, otherwise Feint may become too powerful. Then again, from my understanding it's fairly rare that Feinting and then Attacking is actually better than just Attacking twice, so maybe using MoV would give Feint the boost it needs to become more competitive. After all, in just about any case where the foe actually fails to resist a Feint, that same roll on a defense would have been a Failure, and thus if you'd actually tried to hit them, you would have done so. So giving Feint a boost in that sort of situation might not be a bad idea (the utility of a Feint in that case is that you can potentially leverage that defense penalty into making it easier to target a high-value hit location).
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12-04-2024, 08:45 PM | #12 |
Join Date: Jun 2010
Location: Dreamland
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Re: Feint combat maneuver with margin of success of zero (foe fails)
I love MoV much more than MoS on basically everything, but I haven't checked to see how unbalancing it is yet personally. I really should check it here, Feints are just not quite good enough for players to really want to use it even 1 in 3 fights.
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12-04-2024, 10:25 PM | #13 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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Yes, not a strategy for every encounter, but that's kinda good, more interesting that way. |
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12-05-2024, 07:34 AM | #14 | |
Join Date: Jun 2013
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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In a 16 vs 14 case, on average you're looking at a Margin of Victory of 2. Certainly, you can get lucky (particularly if using MoV rather than MoS when the foe fails), but that's the average. So, on average, the Feint+Attack option means you will likely (~98.5%) hit and give either a -2 to the foe's defense (no DA) or a -3 to the foe's defense (DA down to 14). Meanwhile, the Attack+Attack option means you'll likely hit twice (90.7% each, or ~82% together) with the foe defending at either +0 or -1. The foe has a base Parry of 10. In an extreme situation, this could go as high as 14 (Combat Reflexes and Large Shield), but that's unlikely. We'll say Parry 12 here (either CR and a Small Shield, or just a Medium Shield). In the first case, this gets dropped down to either 10 or 9, for 50% and 37.5% chance of defending. That's pretty solid. In the second case, this either stays at 12 or gets dropped down to 11, but the target has to defend twice. That's a 74% or 62.5% chance each - if the target has to defend twice (which happens more than 4 out of 5 times), their chance of succeeding both times is either around 55% or around 39%. Note this is only a slightly better chance than the Feint+Attack, plus you have the benefit that there's a chance (roughly 1 in 4 or 1 in 3, respectively) that your first attack will hit, likely preventing you from being at risk of harm between your first action and second one. Ultimately, Feint is a gamble - and as is the nature of gambling, the house always wins (that is, the player is at a disadvantage when gambling). But if you're feeling lucky, you can certainly go for it. You can also boost your chances by investing in the Feint Technique, which makes it less of a toss-up (although note that same investment in the base skill will give you a general +1 to skill with [1] left over). However, do keep in mind that, absent extreme cases where the foe's Defense is comparable (or even exceeds) their skill, a lot of the time exchanges where you get a large MoV are cases where, if you'd made an attack and the same rolls occurred, you would have hit then and there, rather than needing to wait a round and hope your foe is still in reach and you're still in a condition to pull off an attack.
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12-05-2024, 01:10 PM | #15 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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Normal human with CR is 9 dodge, 12 on retreat. And this is without shield bonuses, extra efforts, defensive attacks Even with parry 10 it can be defensive grip, retreat or fencing retreat. I'm not saying anything about +4DB shield spells. So active defences can get pretty high. With low skill. And I'm not talking about situation when you need to target chinks in armor, where deceptive attack isn't really an option. |
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12-05-2024, 07:04 PM | #16 |
Join Date: Jun 2010
Location: Dreamland
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Re: Feint combat maneuver with margin of success of zero (foe fails)
I've seen players use Riposte far more than Feints for setting up attacks (especially where Deceptive Attacks aren't reliable), I wonder where the math lines up with that in situations where you can easily stack Defense Bonuses and thus lose little to lowering their defenses.
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12-05-2024, 07:55 PM | #17 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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It's interesting how different games can be in small details And another interesting thing... I kinda hate feints, they are too random for my liking. I use setup attacks from 3/52 pyramid... But I don't like the idea of decreasing penalty on success of enemy roll. So I just ditched it, it was the only way my players would use it (or me for that matter) because you don't need to decrease defense that much if you can reliably hit, you need it when you can't hit at all. I hope it makes sense. Edit: and I'm sorry, I hope it's okay I'm making all this comments. Because I kinda moved from OP question. Don't want to be disrespectful or annoying. Last edited by Flowergarden; 12-05-2024 at 08:01 PM. |
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12-05-2024, 09:13 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Feint combat maneuver with margin of success of zero (foe fails)
The main use case for feint (vs deceptive attack) is when you're significantly higher skill than your opponent, and you want to make an attack with a fairly significant penalty. For example, if you have a skill of 24 and your opponent has a skill of 20, +2 for a shield, and +1 for combat reflexes (total 16), you can make a deceptive attack at -12 (to reduce that defense to 10) and have a final hit chance of 38%. If instead you were to feint and attack, win the feint by 4, and still deceptive attack at -8, the final result is 16 vs 8, which is a 75% chance (since you spent two attacks, this is essentially no gain). However, if you were trying to attack a weak spot at -8, your choices are crit fishing (16 vs 16, about 10% to hit) and feint plus deceptive attack (12 vs 10, 38% to hit).
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12-06-2024, 04:29 AM | #19 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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As for lowering only one defense, I find both as a player and GM that enemies with high defenses either only have one high defense (their primary weapon skill usually) or have so much DX (and possibly HT) that it becomes quickly obvious this fight was a bad idea and 'playing by the game's rules' is how you lose. I definitely would not let Deceptive Attack and Riposte stack. I remember someone on these forums doing the math years ago and it was clear that once you hit something like 22 skill that you can undermine defenses real fast if you know how to properly stack them. And I like giving my players a chance at living XD Riposte lets you essentially trade DA in for Targeted Attacks and other optional penalties so you can make sure your hit definitely brings your foe down if it hits. On the other hand, I'd actually recommend making the change so that players will try doing these, then undoing the houserule once they like DA and Riposte so they get used to how they work and you can point out how it's too strong and you made a silly houserule ;) |
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12-06-2024, 05:54 AM | #20 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Feint combat maneuver with margin of success of zero (foe fails)
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As for stacking... That's the problem, with half the penalty rule it's not that big of a deal, as far as I see (I have astigmatism). But I don't know, rarely seen it in action. (Supposedly it was something like an enemy doing riposte, one player said "hey, I want to try too", gets hit, never do that again) Another stacking thing. You can use feint for stacking with any of them. How is it different. Maybe because you can stack all 3. And riposte is risky. As I said, everyone's game is different in details. So maybe what works for your, doesn't work for ours and other way around. Or maybe It's really is a silly rule. *Puts require testing tag* |
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