12-13-2024, 03:44 PM | #11 |
Join Date: Aug 2018
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Re: Playing a strategist character
I liked the reroll ones although I think they could be fleshed out a bit in terms of duration and refreshing the rerolls pool every so often by spending time generating a fresh roll, with modifiers based on Time Spent on some basic investment.
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12-13-2024, 04:48 PM | #12 |
Join Date: Feb 2007
Location: New York City
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Re: Playing a strategist character
Check out pyramid 3-61 p.9, the Tactician power-up for Knights.
It gives real bonuses to having tactics, strategy & leadership. The best way to make a "master strategist" for roll play, IMO. |
12-13-2024, 10:04 PM | #13 | |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Playing a strategist character
Quote:
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Maxim 2: A Seargeant in motion outranks a Lieutenant who doesn't know what's going on. |
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12-18-2024, 04:59 PM | #14 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Playing a strategist character
The problem with moving other player-characters around, or forcing them to obey the commands of the strategist, is that it robs agency from the other players at the table.
That's no bueno. When I create a campaign, I declare a number of house rules during character creation. One of those is that I roll against the PCs' skills in "Tactics" or "Strategy"; the players do not. On a successful roll against "Tactics," I tell the player(s) what the opponents will likely try to do in a combat. On a successful roll against "Strategy," I tell them what the opponents' overall military goals are, and how they'll likely deploy their assets. The greater the margin of success, the greater the quantity and quality of the information the player(s) get. If the secret roll fails, I lie to them. The point is, the players then decide how to use the information gleaned. They make the calls; I don't, and no player dictates anybody else's actions. Amusingly, I have a good friend who has one of the best military history and military science libraries I've seen in private hands. He's collected and read that stuff since high school; during his time in the U.S. Army, they put him through non-com leadership school; and he's a combat veteran. When he plays in one of my campaigns, the combat-effectiveness of the group significantly increases. I'm not even kidding. And because he seems unable to not use his knowledge and experience, I always make him create a character with a reason to have "Strategy" and "Tactics," and I always make him put the skills on his character's sheet. :)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 12-18-2024 at 05:03 PM. |
12-18-2024, 05:17 PM | #15 |
Join Date: Sep 2007
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Re: Playing a strategist character
In my opinion, "don't know" should always be a more likely outcome than "wrong answer."
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12-18-2024, 05:24 PM | #16 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Playing a strategist character
If it's a miss by one or two, or a make by one or two, then the information usually starts, "You're not really sure, but maybe...."
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
12-18-2024, 09:53 PM | #17 | |
Join Date: Aug 2004
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Re: Playing a strategist character
Quote:
That's no fun. Turn a normal failure into "You don't know", I say. (That'll still leave the player to sweat over whether the GM reporting "The enemy wants to lure you into the passage" is a Strategy success or a crit-fail lie.)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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12-19-2024, 12:57 AM | #18 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Playing a strategist character
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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12-19-2024, 03:34 PM | #19 |
Join Date: Jun 2013
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Re: Playing a strategist character
Basically "Inverse Cramer" but applied to Strategy rather than Market Analysis? Honestly, it would be a fun thing to do in a silly campaign (have several characters who have the Incompetence Quirk - or even an Anti-Talent - in various "predictive" skills, then follow the opposite of their results), but yeah, something like this invites weird choices. Heck, even with the "wrong information only on a critfail" version, having skill 3 or 4 means you'll typically get "you don't know" while the times you get an answer, the answer will be dead wrong (critfail) more often than not.
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GURPS Overhaul Last edited by Varyon; 12-19-2024 at 03:39 PM. |
12-19-2024, 05:48 PM | #20 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Playing a strategist character
I don't have adversarial relationships with my players, and I don't permit munchkin rules-lawyers to play.
We trust one another and play because we enjoy the storytelling, and the purpose of the house rules is to enhance that.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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