04-07-2020, 10:52 PM | #1 |
Join Date: May 2010
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Defining biological taxa with GURPS
I've been thinking about trying to design alien life with GURPS, and it occurred to me that if you're going for a high-verisimilitude setting, you'd really want each of your alien worlds to have its own "tree of life" and system of taxonomy. As a practice run for doing that, I thought it might be helpful to define Earth's major animal taxa in GURPS terms. It would look something like this:
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04-08-2020, 12:21 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Defining biological taxa with GURPS
I disagree about birds and NFM. Consider the elaborate nests that some birds weave, or the stages erected by bowerbirds. Any bird with good grasping ability with its feet has Foot Manipulators, and parrots, at least, have their beaks as a short Extra Arm.
More generally, it looks as if you're doing something more like folk taxonomy (with its classes of beasts, birds, snakes, fish, and wugs), or maybe Linnean taxonomy, than anything post-1900. And there's nothing wrong with that as such; GURPS relies on folk taxa for many purposes. But that approach is going to be really hard to integrate with any kind of evolutionary one. If I wanted to make up evolutionary trees I'd base them on present-day taxonomy, for which there are many online sources, and hold off on assigning GURPS traits till I had conceptualized individual species. Now, you're quite right about many species being so small that they could play a meaningful role only a members of swarms. GURPS Template Toolkit has more detailed rules for this. But those extremely small lifeforms will make up most of any realistic evolutionary tree.
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Bill Stoddard I don't think we're in Oz any more. |
04-08-2020, 02:21 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Defining biological taxa with GURPS
I go by the Aristotlean taxonomy in my fantasy setting, plus an addition:
Sponges - soft very primitive and generally immobile invertebrates, such as sponges and anemones; also includes jellyfish Slugs - most molluscs and other soft generally mobile invertebrates that lack limbs, such as slugs, snails, leeches, earthworms, tapeworms, etc. Cephelopodes - invertebrates that possess limbs and lack skeletons, exo- or endo-; includes squids, octopuses, and cuttlefish Arthropods - all legged invertebrates with a hard exoskeleton Fish - cold-blooded vertebrates that breathe water, includes sharks Reptiles - cold-blooded vertebrate air-breathers with skin or scales; amphibians, lizards, crocodillians, and snakes Birds - warm-blooded vertebrate air-breathers with feathers Mammals - warm-blooded vertebrate air-breathers with skin, fur, or scales that give birth to live young (note: platypuses and spiny echidnas are unknown in the world) My addition: Dinosaurs - warm-blooded vertebrate air-breathers with skin or scales that lay eggs I also have Hybrids for things that are clearly "a (bored) wizard or sorcerer did it": pegasi, pegadactyls, gryphons, hippogriffs, etc.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-08-2020, 08:03 AM | #4 |
Join Date: May 2010
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Re: Defining biological taxa with GURPS
What makes you say this? I realize I've got some paraphyletic groups in my taxonomy, but insistence on phylogenic taxonomy became the norm only relatively recently, much more recently than circa 1900.
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04-08-2020, 08:15 AM | #5 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Defining biological taxa with GURPS
Quote:
Quote:
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04-08-2020, 10:39 AM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Defining biological taxa with GURPS
Quote:
But I'm not actually commenting or you (stated or inferred) methodology. I'm making a comment purely on the stylistic impression your list of taxa gives me: in beteeen Linnaeus's classes of Mammalia, Aves, Amphibia, Pisces, Insects, and Vermes, and Cuvier's embranchements of Vertebrata, Mollusca, Articulata, and Radiata. Nothing like even Haeckel, let alone the bio texts of the sixties or the sometimes radical reshuffling emerging from cladistics and gene sequencing. All of the latter were products of evolutionary thinking; the former were not and I doubt they can be made compatible with it, which it sounds as if you would like to do.
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Bill Stoddard I don't think we're in Oz any more. |
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04-08-2020, 11:41 AM | #7 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Defining biological taxa with GURPS
They've recently discovered a fossil of an aquatic reptile which died with baby on board. While it is not a true dinosaur, is the first archosaur now known to give live birth.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-08-2020, 11:49 AM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: Defining biological taxa with GURPS
It's not perfect, I admit. Reality does not like being nice and simplistic. Fantasy settings, at least, can be made "if the critter is marked 'Dinosaur' rather than 'Reptile' or 'Mammal', then the Control Dinosaur and Repel Dinosaur spells will affect it".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-08-2020, 12:33 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Defining biological taxa with GURPS
Unfortunately, biological taxa are (mostly*) not defined by structural similarities, they're defined by evolutionary links. Thus, you can wind up with very similar creatures that are a long distanced apart by taxonomy.
*the exception is reptiles, which should properly either be split or include birds. |
04-08-2020, 01:25 PM | #10 |
Join Date: Jun 2006
Location: On the road again...
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Re: Defining biological taxa with GURPS
Yeah. There's three basic taxonomy structures: Aristotlean, Linnaean, and Modern. Linnaean built upon Aristotlean with what was learned about biology between Classical Greek times and the 1700s, and Modern builds upon Linnaean taxonomy with what we've learned since then with genetics.
As I stated, in my own setting I use the Aristotlean breakdown, with some changes to account for extant non-feathered dinosaurs. (In particular, my "Slugs" is by even Linnaean terms not correct, and the molluscs in "Slugs" should by all rights include the "Squids".) I wouldn't use it for a modern setup. (By all rights, most DF Oozes are likely closely related to RL slime molds....)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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