Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-02-2009, 07:44 AM   #11
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Version 1.15 posted.


Quote:
Originally Posted by pw02 View Post
Little glitch I found: If you select the "Engine: Ram-Rockets" option, it increases the cost of several major non-engine systems (so far I've found it affects control room, weapon batteries, and power plants).
Fixed.



Quote:
Originally Posted by ciaran_skye View Post
Edit: Yeah, both missiles and conventional guns use zero Power Points correctly.
And not just Missiles & Guns but also if you use some mounts as a Cargo Hold, though currently you have to select Cargo Hold as a Weapon but not it's location - in order to save space the sheet wraps all Weapon Mount Cargo Holds into one "weapon" entry.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.

Last edited by ericbsmith; 12-02-2009 at 07:48 AM.
ericbsmith is offline   Reply With Quote
 

Tags
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.