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11-28-2020, 09:08 AM | #1 |
Join Date: Feb 2011
Location: Cambridge, MA
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[Powers] limited duration with short recharge
I am trying to build an ability that gives the user an Extra Attack, but only for a limited amount of time (say ten seconds), after which it requires a "recharge" time of ten seconds before it can be used again.
I've looked at Limited Use, Maximum Duration and Takes Recharge, but they all seem semi-overlapping and hard to combine. I think I basically want Maximum Duration but with a shorter recharge time, which would seem like an enhancement on the Maximum Duration limitation, but the value of that is hard to assess. |
11-28-2020, 09:48 AM | #2 |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
Maximum Duration is really only appropriate for switchable and beneficial abilities that you would normally use indefinitely (Extra Attack does not really apply). Takes Recharge (-10%) would give a minute of use before requiring two minutes of recharge, so 10 seconds of use and 20 seconds of recharge may be an equivalent limitation, since it would have a 1:2 ratio of use:recharge. A 1:1 ratio of use:recharge would likely then only be worth only -5%.
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11-28-2020, 10:08 AM | #3 |
Join Date: Mar 2013
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Re: [Powers] limited duration with short recharge
How many fights last more than 10 seconds?
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11-28-2020, 11:43 AM | #4 |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
When you are talking about supers, the combination of high defenses and high damage reduction can cause fights to last for a while. I have seen fights last for over two minutes in game time (which ended up being over two hours in real time).
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11-29-2020, 05:38 AM | #5 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] limited duration with short recharge
Not many. Ideally I would want to be able to choose duration and recharge time. With the 10s, it should last for one fight but not another if it comes on the heels of the first. But I might want to tweak it to 5/5 so it’s likely it runs out during a fight and might even come back if you can stall the fight a bit.
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11-29-2020, 05:40 AM | #6 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] limited duration with short recharge
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11-29-2020, 06:59 AM | #7 | |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
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There is also that matter of game balance. There is no reason at all why people would not take Maximum Duration with Compartmentalized Mind or Extra Attack if it was an option. For example, imagine a superhero with Extra Attack 4 (Maximum Duration, 20 seconds, -75%; Multiattack, +20%; Single Skill, Karate, -20%) [25]. For 25 CP, they could make 100 attacks in 20 seconds, and parry 120 times, easily allowing them to take out an infantry company and defend against all their attacks. |
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11-29-2020, 07:34 AM | #8 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] limited duration with short recharge
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11-29-2020, 09:46 AM | #9 |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
No, CM and EA are not limited forms of ATR, because they do not cause difficulties with interactions. CM and EA can also represent being controlled by another party. In additiom, CM grants effective partial immunity to mental effects, as mental effects normally only target one mind at a time.
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11-29-2020, 05:52 PM | #10 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Powers] limited duration with short recharge
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Last edited by Donny Brook; 11-29-2020 at 07:18 PM. |
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