11-26-2009, 10:36 AM | #1 |
Join Date: Jul 2008
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[Spaceships 6] Shipbuilding rules and prices
How are the economics of this supposed to work?
Even in the very best of situations, where the ships roll off the assembly line fully operational, they take 24 times as much manufacturing as 'normal' goods of officially equal value. Anything bigger is much worse. So why would anyone ever build them? It's inherently less profitable than making small consumer goods. Anyone manufacturing and selling spacecraft of any size for their list price would be losing monumental amounts of money by using their capital that way.
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11-26-2009, 11:41 AM | #2 | |
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Re: [Spaceships 6] Shipbuilding rules and prices
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Demi Benson |
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11-26-2009, 11:51 AM | #3 | ||
Join Date: Jul 2005
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Re: [Spaceships 6] Shipbuilding rules and prices
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Now shipbuilding, in real life, while lucrative, is also notoriously unprofitable as a whole and it's not unusual for the U.S. Navy to order and build boats they don't really have a need for just to keep the shipyards in business.
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11-26-2009, 02:15 PM | #4 | |
Join Date: Dec 2007
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Re: [Spaceships 6] Shipbuilding rules and prices
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11-26-2009, 02:20 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships 6] Shipbuilding rules and prices
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11-26-2009, 02:23 PM | #6 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships 6] Shipbuilding rules and prices
A 2½× increase in price from reagents to final product per factory-stage is overly optimistic?
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11-26-2009, 02:41 PM | #7 |
Join Date: Feb 2005
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Re: [Spaceships 6] Shipbuilding rules and prices
2.5x isn't that high really.
Take for instance soda fountain pop. it cost's $0.0559 per oz and most places sell regular for $1.50-$2.00 (8oz) which is almost 3x-4x cost - serving expenses and wages of course, not to mention that 1/3rd of that is ice (at least from burger king). Now this is just food goods, commodities. So you take that and apply it to a specialty product and you can probably make 5x-10x what you put into it. So 2.5x is not that huge in the overall.
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11-26-2009, 03:30 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships 6] Shipbuilding rules and prices
Depends on the product, but not what I'm talking about. It's production rates that are overstated by a very large margin. Producing things from a general purpose factory module should realistically cost more than the regular commercial price of the item, the only reason you use general purpose manufacturing systems is because demand is too small or irregular to make specialized systems efficient.
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11-26-2009, 03:34 PM | #9 | |
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Re: [Spaceships 6] Shipbuilding rules and prices
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11-26-2009, 03:34 PM | #10 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Spaceships 6] Shipbuilding rules and prices
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I buy 2 liters for around $1.50 each. |
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